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TheFlagShipNewsTheFlagShip Devlog #30
Community

TheFlagShip Devlog #30

TheFlagShip · published 16 Mar 2026, 08:42 UTC

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Greetings, everyone. My focus recently has been on breaking the monotony of combat and more upgrade modules for better build experience.

First, regarding loadouts, we have removed the original “Device” equipment category. The previous Device lacked the differentiation necessary to meaningfully impact gameplay. In its place, we are introducing the “Active Device” category. While still in development, equipping these items will grant specific active abilities—such as short-range warp, active hull repair, or defensive countermeasures. Our goal is to move away from the current state of repetitive, static firefights.

Simultaneously, we have overhauled the meta-progression system, transitioning to a Tech Tree format. Beyond core attribute enhancements, this new system integrates the unlocking of upgrade modules and new Ability Device.

Finally, regarding upgrade modules, we are expanding options to support specific build archetypes—catering to diverse combat styles like long-range sniping or close-quarters brawling. This will remain a long-term focus for ongoing development.

That concludes this development log. Thank you for your continued support of Flagship. We encourage you to share the game with fellow commanders. Until next time.

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