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NekogumiNews🧧 Nekogumi v1.0.5 Update
In-game event

🧧 Nekogumi v1.0.5 Update

Nekogumi · published 7 Feb 2026, 10:55 UTC

All newsPlayers around this dateRead on Steam

🧧 A Lunar New Year Gift & A Quick Look Back at Recent Improvements!

Hi everyone! 💛
With Lunar New Year approaching, here’s a small festive update — plus a short recap of the QoL improvements added over the last few versions, for anyone returning or just joining us.


Here’s what’s new in v1.0.5:

🧧 A Little Red Packet from the Dev

To celebrate Lunar New Year, you’ll find a small red packet gift waiting in‑game — a simple blessing of luck and thanks for playing.
No time limits, no worries — enjoy it whenever you hop in!


👷‍♀️ Employee “Strike” Issue Fixed

After the last update, a couple of employees were showing “on strike” behaviour.
This update should fix that so they return to working normally.


✨ A Quick Recap of Recent QoL Updates (1.0.2 → 1.0.4)

(Not part of 1.0.5 — just a helpful summary for returning players.)

Over the last few updates, several small but meaningful improvements have been added, including:

  • clearer & updated quest descriptions

  • better customer spacing (fewer overlaps!)

  • improved toy collisions

  • employee availability & energy displayed in the order menu

  • early end‑of‑day option at the POS

  • closing‑time kick‑out fix

  • UI clarity polish

  • static camera marked experimental

  • various bugfixes and behaviour tweaks

Each change is small on its own, but together they’ve made the early experience smoother and easier to read.
If you’re returning after a break, you may notice things feel nicer overall!


🐞 Bug Reports Welcome

If you spot anything odd in v1.0.5, feel free to post in:

👉 Steam Discussions → Bug Reports

I’m checking them daily. 💛


🧡 Thank You & Happy Lunar New Year!

Wishing you a cozy, lucky, and joyful new year ahead.
Thank you again for supporting indie development — I appreciate every player.

– Ki-nodes Studio

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