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Firehawk FPVNewsQOL Update
Game update

QOL Update

Firehawk FPV · published 14 Jan 2026, 16:33 UTC · build 21494767

All newsPlayers around this dateRead on Steam

Quality of Life


While working on future content we wanted to make sure all our players are getting the best possible experience!

We've made sure that now all our users can comfortably play whatever resolution they play on and make sure they can structure their HUD in a way each of you want!

We also tackled some gameplay bugs and confusing elements in the game.

Have a blast and we'll be back with content updates soon!

Ultrawide Support:

Added ultrawide monitor support, all menu screens and ingame UI are now fully working and polished for all ultrawide resolutions!

New Toggle UI Elements:

Can now turn off/on any of the ingame UI, allowing you to play with no HUD or customize some things.

Want to make the game harder or more cinematic? Turn off hitmarkers or arrow indicators of incoming missiles, or boss health bars.

Increase crosshair size toggle:

New toggle option to enlarge crosshair if you were finding it hard to see on smaller screens like the Steam Deck.

Bug Fixes:

Fixed friendly soldiers sometimes getting stuck during a escort troops in map 4, if troops still get glitched during pathing if they are stuck for more than a minute they count as escorted and mission continues.

Fixed rare case of enemy turrets being able to spawn underneath buildings in map 2 desert survival mode

Various other minor fixes and polish.

UI, Map & Visual Fixes:

Flip Drone UI improved. Now updates UI based on assigned input. Default keyboard input set to [F].

Activate Gadget UI also updates UI based on assigned input. Default keyboard input set to [G].

Some visual changes for enemies like tanks to help differentiate between them

Various UI fixes and map collision/visual fixes across the board.

Support Fixes:

Auto Callibration button now available in game. (takes you to menu to callibrate)

Added Help link to controller guide in Controls

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