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OverRiderNewsMajor Update — Patch Notes v0.9.5
Major update

Major Update — Patch Notes v0.9.5

OverRider · published 6 Jan 2026, 03:44 UTC · build 21384152

All newsPlayers around this dateRead on Steam

Dear Overriders, greetings!

Thank you all for your passionate support and valuable feedback! After a period of intensive development, "OverRider" V 0.9.5 is now officially live!

This update introduces the brand-new Chaos Difficulty, a major rework of Yokozuna’s traits, and multiple system and content optimizations.

Let’s take a closer look at what’s new!


New Chaos Level

  • A new Chaos Difficulty Level has been added!
    In this mode, enemy spawn order is fully randomized, putting your on-the-fly decision-making skills to the test.


Boss Body Optimizations

  1. Yokozuna Trait Rework

    • The trait “Fireworks” has been removed and replaced with “Invincible Field”

    • Invincible Field: While holding the Invincible Orb, taking damage or manually activating the effect grants 2 seconds of Invincible Field, during which Yokozuna becomes completely invincible.

  2. Miss Crimson Improvements

    • Reduced the wind-up time of Full Moon Slash, allowing for faster execution.

    • Optimized hit detection ranges on several skills, making them easier to land in combat.

    • Overall combat feel has been improved.


System & Content Improvements

  1. Scoring System:

    • Increased the in-run score cap. Push for even higher scores!

  2. Neural Network Expansion:

    • Added a small number of additional Neural Network Nods, enabling more growth paths.

  3. Character Vocal:

    • Improved voice configuration for Miss Crimson, Ra8b1, and Ritsuko Nitta.

  4. Resource Drops:

    • Adjusted the drop curve of common materials for a smoother progression experience.

  5. Shield Mechanics:

    • Maximum shield value is now also affected by Tech Power level.



Bug Fixes

  1. Fixed an issue where Boss drop Box could spawn at unreachable heights.

  2. Fixed an issue where using Ritsuko Nitta’s body could occasionally trigger unintended Super Armor break states.

  3. Corrected inconsistencies between the displayed and actual Overcontrol range within the [Chrysalis].

  4. Fixed an issue where Level 3 Cores failed to appear properly after unlocking at Level 10.

  5. Fixed an issue where abnormal player shield values could carry over into the next run.

  6. Fixed inconsistencies between displayed and actual material costs when unlocking the Neural Network Nods.



Thank You!

Once again, thank you to all our players for being part of this journey! Every bit of feedback and every play session continues to inspire us to make "OverRider" the best game it can be.

We welcome your thoughts and impressions of the v0.9.5 update — feel free to join the discussion in the Steam Community or leave a comment!

— The OverRider Dev Team

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