Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
DewdropNewsWe finally did it...
Community

We finally did it...

Dewdrop · published 22 Dec 2025, 22:11 UTC

All newsPlayers around this dateRead on Steam

It's almost been a month since I released the store page for Dewdrop, and we've already surpassed 100 wishlists!

Thank you so much to everyone who has checked out the game and been excited enough to hit that green button. It means a lot to me and makes me even more determined to turn Dewdrop into the best game I can for all of you.

I wanted to use this announcement to share some of the future plans for the game. I'll be releasing an update that teases more of what's coming in the full game. Any visual improvements or quality of life changes from the full version will also continue making their way into the demo over time, which you may have noticed I've already started doing.

If you haven't tried the demo in a while, give it another shot and see what's new!

As for future features, there's a lot planned. Here's a rundown of some of them:

  • Disabling note spawners and vines

  • A "blank" vine with no leaves that produces no sound when hit, effectively functioning as a rest in the beat

  • Grab mode, which lets you move an existing vine or note spawner

  • Selecting individual notes for individual vines, so if you want a bass vine to only play one specific note, you can choose it before you draw

  • Changing the octave of a vine, which is already in the settings but needs to be exposed in the interface

  • Channel bus effects like reverb, delay, and phaser that you can customize for each vine's dedicated sound channel

  • Two more default sound banks, one with flowers on the vines instead of leaves and one with mushrooms

  • And way too much more to even list, most of which is already in the full game

That wraps up this post. I hope everyone has a wonderful holiday with their families and friends this Christmas. Stay warm and be on the lookout for more Dewdrop news!

More from Dewdrop

Other announcements

All news
Community7 Sep 2026Thank You for 2000 Wishlists!I am so happy to announce that Dewdrop has hit over 2000 wishlists! When I first started work on this game, that goal seemed impossible, yet here I am. This is my first game, so for this many people to show it so much love is absolutely incredible to me. The game has come a long way. It started out very simple with just the sandbox mode, but it quickly evolved into something much more than I ev…Community12 Aug 2026Devlog #3: Drip Droppin' AlongHey everyone! Got another dev log update for you all. A lot has changed with Dewdrop since the last one. So many little quality of life tweaks have made the gameplay feel smoother, and more polish on the UI has helped everything come together like a complete experience. There's honestly so much that it's hard to decide where to start... Let's kick things off with vine customization. Last time I…Community27 Jul 2026Release Date Delayed to September 18thHey everyone, I've got some news today. I'm pushing Dewdrop's release back one month, to September 18th. I know a delay isn't what anyone wants to hear, but I'd rather take the extra time now than ship something that isn't fully polished. Dewdrop is feature complete, I'm just in the process of tightening everything up. Honestly, I underestimated how long it would take to finish and playtest ove…