Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
DRAPLINENewsMajor Update Ver.0.7.0
Major update

Major Update Ver.0.7.0

DRAPLINE · published 18 Dec 2025, 21:45 UTC · build 21247900

All newsPlayers around this dateRead on Steam

Updated to Ver.0.7.0.

Thank you for your patience—DRAPLINE has been updated to Ver.0.7.0.
This major update primarily introduces the new high-difficulty mode!

  • Implemented high-difficulty modes "DAYS OF TORNADO Lv.3–Lv.9".
    (Current Lv.2 content adjusted accordingly.)

  • "Added story content ""Fragments of Space-Time"" to Scenario Select
    (Unlocked after clearing DAYS OF TORNADO)"

  • Added two new Auras for the Dragon Girl

  • Added settings: "Always Skip Read Events," "Do Not Teach Words During Skip," and "Training Animation Speed."
    ※Because read flags are now tracked starting from Ver.0.7.0, all events read in Ver.0.6.3 and earlier will initially appear unread.

  • Added many items and artifacts:
    "Delicious Gem Pile," "Dangerous Donut," "Thundercloud Jar," "Snow Candle," "Medicine R," "Reward Pudding," "Surprise Box," "Late-Bloom Clover," "Golden Clover," "Treasure Chest," "Gauntlet," "Applied Electrogenics," "First-Aid Kit," "Mineral Encyclopedia," "Dangerous Syringe," "Thunder Staff," "Throwing Knife," "Witch Hat," "Crown," "Pharmacology Guide," "Gem Polisher," "Shield Booster," "Spiked Collar," "Chain Lead," "Thundercloud Lantern," "Snowcloud Lantern," "Poison Lantern."

  • Added many sparkable skills:
    "Greedy," "Acid Horn," "Hidden Claw," "Wild Slash," "Bite Mark," "Well-Prepared," "Thundercloud," "Electric Amp," "Distant Thunder," "Snowcloud," "Hexafrost," "Presser," "Snowfall," "Blindfire," "Shadow Clone," "Bluff," "Crisis Avoidance," "Competitive," "Healing Beat," "Pressure Point," "Quick Milk."

  • Added several random events

  • Added Challenge Bosses
    (As part of random events, either the "Sea Beast Event" or "Meteor Event" will occur each loop between autumn and winter.)

  • Added Meta Progression

  • Added Synergy effects

  • Added a display showing how many skills of that attribute you have when learning a new skill

  • Added a feature to view a list of skills and artifacts on the training completion screen

  • Added Steam achievements

  • Increased the CP cap from 999 to 1999

  • Adjusted the "Reversal" effect of ingredients

  • Changed so that recoil damage can now be mitigated by Shields

  • Increased reward money for defeating enemies

  • Fixed various other text and bugs

As we continued updating the game, DRAPLINE has now reached Ver.0.7.0, and before I knew it, about half a year had already passed since the start of Early Access. Development has been challenging at times, but also incredibly enjoyable, and it honestly felt like the time flew by in an instant.

Being able to work under such circumstances is thanks to the overwhelming number of players who have shared their feedback and impressions—and who, at times, have played the game so deeply that it even surpasses the creator’s own expectations.

That said, I know many of you are curious about where the story will ultimately lead. I hope you’ll continue to look forward to our regular updates, enjoy the game through repeated runs, and wait with us for the conclusion of DRAPLINE’s story, which will be implemented alongside the full release!

We look forward to your continued feedback!

More from DRAPLINE

Other announcements

All news
Community2 Sep 2026Full Release Date Confirmed for September 24!Thank you as always for playing DRAPLINE! We’re excited to announce that the full release date for DRAPLINE has been decided! The full version is scheduled to launch on Thursday, September 24, 2026 at 4:00 PM JST . With the addition of the new mode “DRAGON’S DISCIPLINE”, which we introduced in a previous post, as well as 25 different endings and more, DRAPLINE will finally reach its full releas…Game update23 Jul 2026Update Ver.0.9.3Updated to Ver.0.9.3. · Added several Artifacts: "Strong Acid Slime", "Ice Slime"" · Added a new Skill: "Guts" · Adjusted and added several Breath effects · Added new Tips · Slightly increased the number of retries available on higher difficulties · Added the "Correction Program" event, which unlocks when Personality becomes heavily aligned with WILD · Adjusted Gao-Gao so it does not act on the…Community30 Jun 2026Roadmap and New Additions Leading Up to the Full Release!Thank you for playing DRAPLINE! It has now been one year since DRAPLINE launched in Early Access. Far more players have picked up the game than we ever imagined when the project first began, and your impressions and feedback have continued to encourage us throughout development. And just the other day, we finally reached the last major update before the full release! Our original plan was to la…