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Voidtrain - Tour de VoidNewsPatch 1.03. Fixes & Improvements
In-game event

Patch 1.03. Fixes & Improvements

Voidtrain - Tour de Void · published 4 Dec 2025, 18:38 UTC

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Hello, Engineers! ːvoidtrainː

Patch 1.03 is now live and available on all platforms (Steam, Epic Games, Xbox Consoles / Game Pass). If you still don’t see it, please restart the launcher/store app you use to run the game.

  • Achievement “Very Useful Engine” for Xbox players: a forced unlock has been implemented for players who met the requirements before patch 1.02 but were never able to receive it.

  • All consumable categories (including food) have been added to the quick-access wheel. Since there are many items, the wheel now shows categories, and items within a category are consumed from highest to lowest quality. If you want to use them in a different order, you can still do so from the inventory.

  • When building Rofleemo's beds and Lootcatcher's nests, the reached maximum limit is now displayed in the build mode via the book (a hint has also been added explaining how to increase these limits).

  • Player-to-player collision has been removed.

  • The “It ain't much, but it's honest work” achievement can now be obtained on all tiers of gardens.

  • Improved network replication in the “Meeting” quest in Chapter 2.

  • If you save and load right at the beginning of the boost toward the depot during the final quest of Chapter 2 (“Prophecy”), the train would fail to stop in the tunnel and just keep going forever — fixed.

  • On the first infected story outpost, there was a small chance an environment element could spawn blocking the path — fixed.

  • If a mutated shark tried to affect a player who was playing backgammon, it could break that player’s character controls — fixed.

  • Added various sound effects for gardens.

  • Adjusted core sound volume (it was barely audible before).

  • Shotgun sound optimization.

  • Slightly increased the radius and volume of the grappling hook and the winch.

  • Changed the player hit sound (more readable) + added adaptive mixing for it.

  • The kill sound is now slightly louder in the overall combat mix.

  • Basic impact sounds on enemies are now slightly louder and more expressive.

  • Hitting enemy armor is now slightly louder.

  • Added replication for most workbench sounds (previously clients didn’t hear them).

  • Adjusted workbench volumes.

  • Added sound replication for mines.

  • Added sound replication for Lootcatchers.

Thank you for playing VoidTrain! ːrofleemo_loveː

More from Voidtrain - Tour de Void

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Game update11 Mar 2026Small Hotfix 1.06Hello, Engineers! Small hotfix 1.06 has been released for Steam, EGS, and Xbox platforms. If you don’t see it yet, please restart the launcher or store app you use to run the game. · When refueling any engine with cells from containers, the used cell would disappear, but no cell was taken from the container. Fixed. · Tour-de-Void DLC content: researching rail skins would unlock the wrong skins…Game update26 Feb 2026Small Hotfix 1.05Hello, Engineers! We’ve released a small hotfix under the same version number, 1.05. Please restart Steam or the Epic Games Store to ensure the update has been applied. The patch for Xbox is scheduled to go live a bit later. Crossplay between platforms is not affected and will continue to work as usual. This patch includes two fixes: · Resource piles could be destroyed or pulled in by area pick…Major update19 Feb 2026Patch 1.05 and the “Tour de Void” DLC are outHello, Engineers! Patch 1.05 and the Tour de Void DLC are now live. If you haven’t received the update yet, please restart Steam or application you use to launch the game. Patch Notes · Significantly increased inventory capacity for both players and containers (+2 rows, i.e. +12 slots at maximum backpack upgrades; and +2 rows, i.e. +12 base slots at maximum container upgrades). · Added an alter…