🧩 Revamped Item System
Tons of new items with varying usefulness, now tiered by rarity — better loot is harder to find.
Items and shrines can now appear at the end of or within missing variants.
⚔️ Combat & Balance
Enemy Rebalance: Fewer enemies per round, but each packs more HP.
Weapon Upgrades Reworked: Choose your upgrade path via 3 new vending machines in the shop.
🔴 Red Cards – Power buffs
🟢 Green Cards – Sustainability buffs
🔵 Blue Cards – Utility buffs
🧠 Weapons
Boomerang: Now pierces enemies. Hold to extend flight, release to recall.
Nailgun: Buffed.
Sniper: Nerfed.
👑 Bosses & Progression
5 New Bosses appear at set variant milestones | boss variants: 13/25/37/49/61
Face off against the final boss—can you beat it?
🏆 Leaderboards
Added new board for “Fastest to Win” (defeat the Variant 61 boss).
🧹 QoL & Fixes
Tons of bug fixes and polish for smoother gameplay.