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FunorbitNewsPolishing Pixel Art and Introducing Caves
In-game event

Polishing Pixel Art and Introducing Caves

Funorbit · published 18 Oct 2025, 10:09 UTC

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Must sound counter-intuitive but working on the pixelart graphics, making sure they look as perfect as possible and that animations are well transitioned, is the most time consuming task by far. You could spend 8 consecutive hours improving a spritesheet and the results are diminishing compared to programming new features. But it is always worth polishing.

In the last few days besides that polishing (specially on the astronaut spritesheet) I've been working on trees, rocks, sounds and caves, and perhaps the Cave being the most satisfactory progress.

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