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Zombie Cure LabNewsHotfix 1.01
Game update

Hotfix 1.01

Zombie Cure Lab · published 7 Jun 2025, 16:34 UTC · build 18768686

All newsPlayers around this dateRead on Steam

New Hotkeys:

  • You can now press a hotkey to easily assign workers to buildings, this works independent from which tab is selected.

  • Press Y to assign one human worker

  • Press CTRL + Y to unassign one human worker

  • Press ALT + Y to assign maximum human workers for the building (Handy for main storage)

  • Press U to unassign all workers from the building (humans and humbies)

NOTE: You can change hotkey mappings in the game settings anytime.

NOTE: The worker types are assigned hotkeys Y, X, C, V for scientists to the different humbie types. You probably want to change the Y to Z for english layout keyboards.

  • Default hotkey for layout menu was changed to L from Y and now B for the build menu from X

  • Press O to open all doors

WARNING: Due to the newly added hotkeys you need to reset the mappings to default in the game settings IF you made any changes previously. If not you should have the new default mappings assigned directly.

Balancing:

  • Sending worker types away reward balance was reworked, in general you get a bit less research points for sending workers away, but way more in comparison for cured humans.

  • Support points and cure rewards were also slightly less balanced, to make frozen zombie away sending a bit more interesting.

Change Log:

  • New hotkeys added for worker type assignment and unassignment at buildings, also general hotkeys to unassign all workers from a building.

  • Wiki entries for navigation controls and camera adjusted the gamepad description, was an old oversight. Translated to german, french and simplified chinese as well.

  • Fixed destroyed power poles are not emerging power grids again when they are repaired
    (This was leading to snow shooters or other electricity building showing to be out of power even though they seem connected to the whole grid)

  • Helicopter now waits 3 min instead of 2 mins when arriving for trade and waiting for frozen zombies and humbies .

  • Hauling post job to transport frozen zombies to arrived helicopter for trade now is automatically highest prio job. This + the longer waiting time improves how well frozen zombies are transported off.

  • Fixed that sent away humbies for trade get properly unassigned, important that they get quickly onboard and not decide to do something else instead.

  • Fixed that tutorial 02 had a potential "leak" at the left side of the fence if a rock was mined, letting zombies in.

  • Fixed gamepad cursor not moving preview objects sometimes.

  • Fixed an expectation in worker chasing and fleeing logic that could potential lead to a stuck worker in a very specific situation.

  • Fixed ui navigation problems with gamepad.

  • Fixed another ui nav problem with gamepad regarding main HUD access.

  • Fixed that frozen zombies were counting towards send X humans away achievement.

  • Fixed overlapping loading screen music.

  • Increased size of tutorial popup for some text display problems.

  • Fixed some widescreen ui overlaps.

  • Fixed frozen zombie storage T2 freeze damage being 10 times to low then intended.

  • Fixed tree nursery T4 automation upgrade now being in upgrade chain.

  • Fixed balancing values for send away characters and trade rewards, cured humans having some too low values.

  • Credits and logo updated.

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