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Auto RogueNewsver1.04: Bug Fixes and Skill Adjustments
Game update

ver1.04: Bug Fixes and Skill Adjustments

Auto Rogue · published 27 May 2025, 06:17 UTC

All newsPlayers around this dateRead on Steam

Bug Fixes

- Fixed a bug where the skill “Philosopher's Stone” was not affected by the special condition “Limit Break.”
- Changed the skill “Switching” so that it no longer progresses the count of “Judgment.”
- Fixed a bug where using the skill “Switching” on the Area 2 boss “Houseki” would not properly grant a shield.
- Fixed a bug where, if you lost immediately after using “Help Me, Shop-chan!”, your gold would not roll back properly.
- Fixed a bug where Muramasa's energy cost would decrease even when using an attack skill with the “Reverse” condition.
- Fixed a bug where applying the “Reverse” condition to a damaging skill while holding the relic “Summoner” would not properly grant a shield.
- Changed the timing description of the Burn debuff to "after the end of the turn."
- Fixed a bug where rewinding the battle at the moment you’re caught by Mama would leave the top of the screen stuck white.
- Fixed a bug where you could upgrade even without enough gold if you selected upgrade first and then purchased an item in the shop.
- Fixed a bug that allowed inserting conditions into skill slots through special steps. (Sorry for the delay!)
- Fixed a bug where potions were not removed if you switched Plans on the post-battle result screen after using one.
- Fixed a bug where rapidly pressing the battle start button in certain situations could cause it to disappear.
- Fixed a bug where the tutorial about the skill usage limit was not showing up in the list.

Balance Adjustments

- Changed the energy cost of the skill “Switching” from 3 to 1. After upgrade, it now also grants energy equal to 10% of the shield you had.
- Increased the healing amount of the “Healing Potion” from 40 to 120.
- Increased the immunity gain from the “Immunity Potion” from 2 to 8.
- Reduced the energy cost of the skill “Fiery Body” from 3 to 2.
- Added a summon limit of 300 to the skill “Endless Zaplet” to reduce performance load.
- Split the conditions “More Shield Than Enemy” and “More Shield Than Self” into separate ones.
- Changed the energy reference timing of “Two Sides” and “Two Alternatives” to occur before skill activation for better management.

Thank you all so much for the many reports and suggestions!

Thanks to your feedback, I'm able to push better updates forward!
Below are individual responses to some issues I felt needed particular attention.

- “Do Kemo (the white one) and the Mage have different Benchmark Turn?”
→ In the early English version, the bonus selection text that says “gain fewer Benchmark Turn in exchange for a boss relic” did not display correctly. This is now fixed!

- “Judgment doesn't progress when using the relic 'Power of Money'?”
→ Most non-skill damage sources are set not to trigger extra effects to prevent infinite loops. (The relic “Kunai” is a rare exception and does trigger effects.)

- “With Little Magic, the Plasma boost increases by 2 instead of 1?”
→ You get 1 boost from using a skill and another from Little Magic’s effect, for a total of 2!

- “Did the hidden boss 'Dragon Knight' disappear?”
→ In earlier versions, it appeared on Hard or higher, but now it's limited to difficulty “?Level 5” only.

- “No-damage bonus doesn’t account for increased max HP?”
→ This is intentional! If your HP hasn’t dropped between the start and end of battle, you get the no-damage bonus.

- “If I finish an enemy with Cost Bomb, the skill’s effect doesn’t activate.”
→ In this game, battles end immediately when an enemy’s HP hits 0. Since Cost Bomb triggers before the skill activates, it behaves this way.

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