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The Lost GlitchesNewsselection of playmodes and improved matchmaking (changelog 0.9.8.9.9)
In-game event

selection of playmodes and improved matchmaking (changelog 0.9.8.9.9)

The Lost Glitches · published 19 May 2025, 12:19 UTC · build 18405128

All newsPlayers around this dateRead on Steam

Thank you all for playing The Lost Glitches! We've been following the conversations and are excited to announce selection of different playmodes: ranked/unranked/training.
You can now select to play "unranked" against other opponents who want to test their decks. Unranked matches won't impact your season rank. Or you can play in "training" mode against an AI, to quickly jump in a match against our very own Hoot!

Here's the full changelog, have fun playing <3

Features:

  • added overview of season rewards in the season page
  • added more feedback when searching for quickmatch
  • added spanish support
  • added variable text size for cards (also editable in the settings menu)
  • added ranked/unranked/training mode. Go in the unranked queue to play against a random opponent without the match influencing your season rank or play in training mode against the AI.

Improvements:

  • improved matchmaking to search within a player's rating regularly, even when doing an extended search
  • time abusers go now to a separate queue for a timeout
  • negated software go to the graveyard (not exile)

Bug fixes:

  • fixed Socialite & Echoing Harpy having wrong text
  • fixed Income Tax and improved wording
  • fixed Master Hacker not correctly finding the strongest enemy
  • fixed Sacriscythe could not be used when only one glitch was on the board
  • fixed case of activated abilities not consistently triggering multiple times
  • fixed case where a disconnect from a player wouldn't register sometimes and the game would hang
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