Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Dead GridNewsPATCH - 0.9.3
Game update

PATCH - 0.9.3

Dead Grid · published 1 Apr 2025, 14:23 UTC · build 17939800

All newsPlayers around this dateRead on Steam

GENERAL CHANGES

  • Hovering over trader items now displays a count of owned duplicates next to the item description. This message is only shown when duplicates are found in the arsenal or items equipped on mercs.
  • Pressing "T" while in camp opens the Camp Trader interface.
  • Added extra card details for a few early-game weapons (2x4, Bone Club) that cannot be upgraded to Pristine.
  • Flamethrower lab upgrade cards now drop when attacking a target with a Flamethrower. Lab points have a 5% chance to drop for all weapon types, with other weapon types requiring a kill. Previously, the chance was only triggered on a killing blow, and Flamethrowers were more frequently used to set enemies on fire instead of dealing a killing blow.
  • Jack's assignment "Elite Sniper" has been renamed to "Hard Target". The requirements have been changed to snipe enemy types labeled as Hard, Elite, or Boss. Previously, only Elite targets counted toward the goal, which was very unrealistic to complete.
  • The AP cost to stash cards from hand was removed in CU04 (after continuous feedback), but it caused some UI confusion. If the player has no AP to play a card, it fades out and can no longer be dragged to stash. A new tooltip has been added to state that the card must be playable to be stashed or dragged to the bottom. The stash event box has also been slightly increased to make it easier to stash cards.
  • Added an outline around the new survivor greeting dialog to make it easier to read.

SKILL CHANGES

  • Enforcer skill Pummel now ignores enemy stun resistance. Skill details have been updated to reflect this change.
  • Tactician skill Firebug has been adjusted to no longer require a Tactician merc in the squad or in combat. The skill now passively increases the damage and fuel capacity of all Flamethrowers in combat when trained. The details for the skill have also been adjusted to reflect this change.

BUG FIXES

  • Tooltip for the combat overflow deck shows an error (INVALID STAT).
  • Selling unique weapons does not put them back into the future loot pool to be dropped at a higher level.
  • Event Precognition is not drawing a random skill as indicated in the description.
  • Incorrect placement of flamethrowers equipped on Nobu while in combat (visual glitch).
  • Firebug does not increase the fuel capacity of Flamethrowers when a Tactician is played last. The skill has been reworked to no longer require a Tactician in play.

Thanks for the feedback and bug reports!
--Paul

More from Dead Grid

Other announcements

All news
In-game event1 Sep 2026DEAD GRID 1.3 - REWIRED - Out Now!Greetings Mercs, The main focus of this update was to review and rebalance many skills, rework or refine some of the less frequently used skills, and add a lot of quality-of-life changes. Dead Grid will be participating in the upcoming Party-Based RPG Fest on Steam. To prepare, I've added a bunch of new tutorials to help make the new player learning curve smoother. Without further ado, let's ta…Community29 Aug 2026DEAD GRID 1.3 Is Coming This Tuesday - September 1st!Greetings Mercs, It's only been a month since the big 1.2 Martial Arts update dropped, and I've already been working on designing more content for Dead Grid. Similar to the 1.1 update (April 2026), I decided to release a slightly smaller-scale update quickly, before any big features get added to the game, as that would require a lot more testing. As usual, detailed patch notes will be included…Game update13 Aug 2026DEAD GRID - BALANCE PATCH 1.2.38MARTIAL ARTS · Added a small chance to stun the enemy on the final strike, not tied to the condition (color) of the card. This is now listed in card details of all Martial Arts weapons. · I have some ideas for a way increase this stun chance with a new Dojo room upgrade and/or accessories. Stay tuned for that in future patches. MISSION LOOT BALANCE · Rebalanced and improved loot rewards from ar…