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Inspector Schmidt - The EbbingNewsHow our characters and 2D illustrations are made
Community

How our characters and 2D illustrations are made

Inspector Schmidt - The Ebbing · published 25 Mar 2025, 16:00 UTC

All newsPlayers around this dateRead on Steam

Only two weeks until the release of Inspector Schmidt - The Ebbing! As a little sneak peek, we want to give you a few insights into our working methods - and talk about what has changed compared to A Bavarian Tale.

Watch on YouTube

In today's video, our communications person Julia spoke to character and 2D artist Hanna about the creation processes of our NPCs and the Choose Your Own Adventure parts in The Ebbing:

  • What do our creation processes look like?
  • How and where do we research in order to portray people historically accurately?
  • How do we translate the 3D character models into a coherent 2D version?
  • What have we learnt and done differently for The Ebbing?
  • Who is Hanna's favourite NPC?

Have fun watching! We look forward to your comments and follow-up questions, either on YouTube, here on Steam or on our Community Discord.






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