Demo build v0.2 is live!
This update contains a decent amount of changes, which I'll do my best to outline below. As always, feedback encouraged! There's a feedback button in the game menu which links to a Google form. Feel free to post in the community hub as well. Bug reporting is also much appreciated!

Changes:
Demo Format
- Worlds can now be played for unlimited days
- Season length changed from 10 to 25 days
Settlers
- Added settler stats: Efficiency, Immunity, and Devotion.
- Added daily resource needs: Food, Medicine, and Influence
- Added conditions: Hunger, Health, and Devotion
- Added Diseases, which can be contracted by settlers with low Health
- Added the Coup event, which is started by settlers with low Devotion
- Removed settler Happiness
Resources
- Added Medicine resources, which are consumed to keep settler Health high
- Trees now regrow
- Flax now regrows
- Some Medicine resources regrow
- Resource spawn rates changed
Structures
- Added Wood Bridge
- Added Mushroom Cellar
- Added Purple Mushroom Cellar
- Added Jammery
- Removed Kitchen
- Gardening Shed now must be placed on existing Fertile Soil
- Explorer Tent area reduced; auto-packs when area clear
- Reworked Tavern and Town Hall
- Many structure build requirements changed
Miscellaneous
- Winter now prevents many resources from growing
- Month length shortened to 25 days
- Harvest structures now highlight resources in range
- Added Info Hover to resources
- Added Info Tooltip when building