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KilotonNewsMultiplayer Patch #3
Game update

Multiplayer Patch #3

Kiloton · published 5 Mar 2025, 05:23 UTC · build 17599133

All newsPlayers around this dateRead on Steam

Spectating Improvements


- Added 'Spectators', a unique player-type
Set your name to "spectator" before the match starts, and you will be able to watch the game without playing.
(Likely to have some bugs, let me know in the discord if you find stuff!)

-Improved normal spectating!
If you lose a multiplayer match, you can now continue watching as a spectator, and leave without ending the game (unless you are the host)

QOL Improvements!


- Unique panels for each gamestate are now visible in the pause menu
- Auto-lose scenarios are now reloaded (thanks FireWarp!)

Multiplayer Bugfixes


- Research VFX and Sounds now work in multiplayer again!
- Server or Client Disconnects are now handled, instead of previously causing undefined behavior
- Addressed issue of not being able to spawn troops during war with non-adjacent nation
- Hopefully resolved issue where units wouldn't path correctly to faraway destinations (caused by an errant 'optimization')
- Resolved inaccurate score reporting
- Removed some unnecessary recursion that could have caused host slowdown
- Fixed a network race-condition in the multiplayer settings that sometimes caused whitescreen error (improper map load)

Please let me know of any bugs you find in the #bug-reporting channel in the discord!

Have fun!
-spacemann

More from Kiloton

Other announcements

All news
Game update26 Mar 2026Multiplayer Patches!Desync Fixes Some new approaches to reigning in the gamestate in the long run. I had been previously trying to prevent floating-point math based desync. That never really worked that well. Now we're trying some bandaid fixes! The good news is that they're pretty good bandaids. · Texel Team buffer checksum & sync · Texel Population buffer checksum & sync · Host-Authoritative City Sync waves Thes…Game update6 Mar 2026BugfixesFixed a bug where collapsed states stayed on the infopanel · Adjusted Disbanding so that it avoids deleting veteran units · Bots now call off invasion prep more easily · Moved WOPR and RANDOM to the end of the level list since it feels right Thank you to sock and vjdempsey for the bug reports! Post any bugs to the discord ! Have fun, -spacemannIn-game event13 Feb 2026More Nations, Levels, AchievementsKiloton v 2.8 Patch Notes Added scenario support for 8 nations! · Editor Support · Fixed Population Bar Graphs · Updated Random scenario to use 8 nations Added new Casualty Counter · Updates in real time on the war panel · Spits out a report at the end of each war · Used in some new achievements! Tweaks · Made scenario stabilization a little harder · Taught countries to maintain slightly larger…