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Arcus ChromaNews[Patch 4.0] Slime Joins The Fight!
Major update

[Patch 4.0] Slime Joins The Fight!

Arcus Chroma · published 19 Dec 2024, 11:57 UTC · build 16794885

All newsPlayers around this dateRead on Steam

New game features

  • new playable character 'Slime'
  • New win/rematch screen
  • new character select screen
  • new V.S screen with dialogue
  • more character colors

New battle features

  • regain all used moves on knockdown (otg)
  • higher otg launch
  • improved invul system for anitairs/projectiles etc.
  • hitbox priority system
  • new gravity scaling system for combos. starter move and individual moves after all have their own scaling values
  • new damage scaling for combos. starter move and individual moves after all have their own scaling values

Quality of Life changes

  • Dualsense (ps5) controllers work natively
  • training mode quick reset inputs + position reset added
  • training mode input frame count
    can be done by holding the button and pressing Light/Medium/Heavy/Dodge.
  • new training mode damage & proration display
  • movelist darker colors
  • character color palette number added to character select

Bug fixes

  • issue with blocking mid
  • inconsistency fixes
  • hurtbox and hitbox inconsistencies
  • issue with special inputs being buffered on wake up
  • final hit during matches keeps player standing bug
  • button configuration menu issues fixed

Character changes

The following information will be updated shortly with more detailed numbers for future reference.

General character changes

  • all characters can now combo from their with a specific move (character specific)
  • starter combos damage scaling nerfed
  • all and attacks starter damage scaling decreased

Zaiva

  • Health value changed from 2400 > 2600
  • 2 frames faster start up
  • more forward momentum
  • faster startup
  • kunai increased vertical hitbox
  • can now combo into

Nosferatu

  • health value changed from 2800 > 3000
  • combo starter damage scaling reduced

Gangco

  • health value changed from 2300 > 2400
  • all clones health reduced
  • more upwards knockback
  • more upwards knockback
  • more upwards knockback
  • now launches upwards instead of down
  • can now combo into

Mr. No. 5

  • Health value changed from 2300 > 2500
  • bomb no longer launches and has decreased knockback
  • decreased knockback & increased recovery
  • all round projectile damage decrease

Hitboxer

  • Health value changed from 2500 > 2700
  • combo damage scaling decreased
  • animation change
  • more forward momentum
  • can now combo into 8B

Skullion

  • Health value changed from 2700 > 2800
  • skullion heavy starter proration decreased 0.9> 0.8
  • skullion heavy C starter proration increased 0.9 > 1
  • first hit is now low

Mirmo

  • grab can now combo into 2C
  • more upwards knockback
  • allround increased damage

Manta

  • Health value changed from 3000 > 3200
  • now has 2 hiboxes, close one pushes slightly forward, far hitbox pulls in
  • damage decreased from 200> 100
  • last hit knockback decreased, launch hieight increase
  • now dash cancelable on hit
  • no longer cancels into itself

Ciel

  • more upwards momentum + pulls in more
  • less horizontal knockback
  • less horizontal knockback
  • more upwards knockback
  • can now combo into

Kern

  • Health value changed from 2200 > 2400
  • charge no longer cancels into itself
  • can now combo into
More from Arcus Chroma

Other announcements

All news
Game update1 Jun 2024Third time's a Charm [Hotfix 3.0]Back at it again, 3rd day in a row haha. got a lot of adjustments to announce for this patch, a lot of things where inconsistent and not working as intended. These things were mainly things youd come across when playing against someone rather than in training mod sessions. here we go: Fixed Bugs - infinite dash cancel glitch removed ✔️ - universal overheads are now aerial projectile invulnerabl…Game update31 May 20242nd Patch [Hotfix 2.0]Thank you all for the amazing feedback and patience! i got another couple of bugs out of the way :D Fixed Bugs Inputs - when accidentally inputting back > forward when trying to perform specials characters would dash cancel, this is removed ✔️ - menu sfx would play every time you pressed the button even though you were in the middle of fighting✔️ Pause menu - pausing and unpausing the game a co…Game update31 May 2024mac build fix?sorry to anyone using a mac, i hope this fixes the launch issues