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Pawnbroker SimulatorNewsGame Update | 1.1.3.13
Major update

Game Update | 1.1.3.13

Pawnbroker Simulator · published 26 Apr 2026, 19:01 UTC · build 22965051

All newsPlayers around this dateRead on Steam

Hello everyone!

We’re happy to announce a new update that introduces a Player Stamina system and a completely redesigned Work Hours system. These changes make running your pawnshop feel more organized and realistic.

This update adds more depth and strategy to your daily routine by overhauling store management and player mechanics. Now, you’ll need to balance required business hours with strict off-hour rules to avoid fines from law enforcement. Running your shop isn’t just about making sales anymore. With the new Stamina system and the addition of a player home, you’ll also need to manage your energy or risk passing out from exhaustion.

We weren’t able to add new items in this update because building these core systems took a lot of time and effort. Instead, we focused on improving the overall experience. We’ve added a new Daily Summary UI (requested by many players) to help you track your progress and made important changes to item rarity, so legendary finds keep their value.

Thank you for your patience while we worked on these big changes to make the game more immersive and rewarding in the long run.


Changelog | 1.1.3.13


🆕New Features

Work Hours System Overhaul

A brand-new system introduces three distinct time states, adding more depth and realism to how you manage your store.

🏪Business Hours

  • Weekdays: 09:00 – 18:00 (excluding lunch break: 12:00 – 13:00)

  • Your store must remain open during these hours

  • Closing your shop will result in fines from law enforcement

  • OKEI deliveries will not be made outside of these hours

  • A sign on the front door displays these hours

  • Not active on weekends

🚫Off Hours

  • Your store must remain closed during these hours

  • Operating during this time will result in fines

  • Applies to all hours outside Business Hours, except:

    • Saturday 09:00 – 13:00

🔓Free Hours

  • You are free to open or close your store with no restrictions

  • By default:

    • Saturday: 09:00 – 13:00

📜24/7 Trade Permit Changes

  • The permit no longer affects the nighttime customer count

  • Now extends Free Hours to 24 hours per day (except Sunday)

  • Allows operation outside standard business hours

  • Sundays remain fully restricted (Off Hours)

👥Customer Behavior Update

  • Regular customers (buyers & sellers) can visit the store at any time

  • Returning Pledgers (customers reclaiming pawned items):

    • Only visit during Business Hours

📜Daily Summary

  • Added a new Daily Summary UI panel to examine the results of a day

  • This panel automatically pops up at the end of each day

Player Stamina

A new stamina system adds immersion and consequences to how you manage your time.

🧍Stamina Levels

  • There are four stamina states:

    • Energized

    • Okay

    • Tired

    • Exhausted

  • How it works:

    • No major penalties in Energized, Okay, or Tired states

    • When Exhausted:

      • The player yawns

      • Vision becomes impaired

    • If stamina is fully depleted:

      • The player will black out

      • You lose consciousness and sleep for several hours

    • During time skip:

      • Stamina drains at half the normal rate

🏠Home Sweet Home

  • Added a player's home located down the street

  • You can sleep to restore stamina

  • Interact with the bed to choose how long to rest

  • Unlike time skip:

    • Your character sleeps and regenerates stamina until the selected time

🔧Improvements

  • Burglary is now disabled while the player is inside the store:

    • Time-skipping inside the store will automatically fail burglary attempts

    • If time is skipped outside, burglary can still occur

    • (Blackouts do not count as a time skip for this rule)

  • Added a short tutorial for older save files:

    • Triggered when interacting with the store’s open/close sign

    • Uncle Barry briefly explains the new work hours system

    • Only appears in existing saves (not new games)

  • Improved the rarity selection system when spawning an item for sellers to bring to the store. Previously, when the system selected a rarity — let's say "legendary" — it would spawn a legendary item and set its condition randomly. This would sometimes result in the legendary item becoming a rare item. From now on, the system will set the condition of the spawned item based on the selected rarity. Thus, when a legendary item is spawned, it won’t be downgraded to a lower rarity

🐛Bug Fixes

  • Fixed an issue that was causing the item specifications UI panel to stay on the screen forever

  • Fixed an issue that was causing buyers to leave their bought items behind if they were interrupted by the player

More from Pawnbroker Simulator

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Game update1 Sep 2026Optimization & Bug Fixes | 1.1.4.30[ Performance] · This version addresses various behind-the-scenes issues that could have caused performance drops or crashes. [ Bug Fixes] · Fixed an issue that was preventing players from earning the "King of Clutter" achievement.Game update25 Aug 2026Optimization & Bug Fixes | 1.1.4.24[ Performance] · Implemented dynamic item loading and unloading to reduce overall memory usage during extended play sessions. [ Buyer Behavior] · Improved buyer behavior by adding an attraction-based item selection process while exploring the store. From now on, buyers will prioritize more attractive items when deciding which items to inspect. [ Bug Fixes] · Fixed the issue that was causing the…Game update18 Aug 2026Hotfix 1.1.4.20Fixed an issue that was causing the "Buy Second Expansion" qualification to appear as uncompleted even after the expansion had been purchased. · Fixed an issue that was causing the boxes inside of the player's house to decrease the store appeal. · Fixed an issue that was causing customers to leave negative reviews after issuing an ultimatum to the player during haggle.