I'm incredibly excited to announce that I'm working on a new game!
Over the last few years, I’ve been experimenting to find a project that "sparks" my creativity the same way Reventure did. I did try a "Reventure 2" a few times, but that didn't quite click. After some years of focusing on "less-is-more" and taking better care of my physical self, Moventure finally happened.
If Reventure was about 100 endings, Moventure is about 100 ways to move.
Here's a bit on how the movement feels in the game engine