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Out of OreNewsUpdate 0.34
In-game event

Update 0.34

Out of Ore · published 27 Mar 2026, 08:10 UTC

All newsPlayers around this dateRead on Steam

Hello! ːsteamhappyː

Update v0.34.4707

This update focuses on performance improvements along with refinements to the dozers and graders. We now feel confident pushing the beta to the default branch, as it delivers major upgrades to the dozers and resolves a large number of frustrating bugs and performance issues.

With this update out, we’re shifting our attention to the next phase. That work will continue improving dirt handling, likely with additional tweaks to dirt pushing, but the main focus will be on enhancing the excavators, loaders, and the rest of the vehicle lineup to bring them to the next level.

Changlog v0.34.4707

  • Fixed an issue where pressing the text chat hotkey would only bring up the main menu instead of the text chat widget

  • Fixed an issue where moving the mouse to the close button on the text chat widget would send the message instead

  • Fixed timestamp formatting not padding single-digit values

Changlog v0.34.4706

  • Improved sidecasting for graders and 6way dozer

  • Store search now include categories and sub categories

Changlog v0.34.4705

  • Fixed an issue where the character input is disabled after getting into a drone from the vehicle list and then exiting it

  • Fixed explosives offset in snap mode

Changlog v0.34.4704

  • Improved graders' ability to push dirt

  • Reduced conveyor light brightness to help reduce flickering at a distance

  • Fixed conveyor storage lights not working

  • Fixed an issue where right-clicking could summon a "ghost" power cable

  • Fixed beacon light source spawning on dozers and graders

  • Fixed left/right offset conveyors being named with "4m" instead of "8m"

  • Fixed invisible collision on the conveyor merger

  • Fixed explosive collision offset causing awkward placement and making demolition harder

  • Fixed the smelter pipe smoke effect pointing in the wrong direction

  • Fixed an issue where clients could overdraw company funds

  • Fixed dozers and graders losing paint condition while not in use

  • Fixed graders' and dozers' hour counters not working

  • Fixed an issue where vehicles could get stuck loading if a client switched vehicles through the vehicle list

  • Fixed an issue where vehicle engines could keep running if the driver switched vehicles through the vehicle list

  • Disabled the experimental floating terrain removal function due to performance issues

  • Fixed an issue where the grading indicator would remain visible when switching to a non-grader or non-dozer vehicle using tab or the vehicle list


Changlog v0.34.4700

World & Performance

- World deformation now auto-selects an optimal thread count based on your CPU (configured on

first launch after the update)

- Voxel edits now cache nearby values and materials for improved performance

- Added fog density scale option (map setting)

- Store UI performance improvements

Vehicle Overhaul

- Vehicle foundation update (new base)

The following vehicles have been migrated to a new vehicle base. This improves overall behavior and feel across the board

(still using the same physics engine).

Includes improved dirt interaction on all migrated vehicles, and improved ripper behavior for applicable dozers.

Graders:

- Chariton G150E

- Chariton G200E

Dozers:

- Chariton DX900

- Chariton DX900 6-Way

- Chariton DX1000

- Chariton DX11000

- Chariton DX100A

Production, Conveyors & Buildings

- Added a 2m straight conveyor with a power input, letting you inject power mid-line for large conveyor setups

- Added power indicator lights across conveyors and production units

- Added Conveyor Analyzer to check whether a conveyor unit has no power, has power, or is powered on

- Fixed an issue where dumping effects could trigger in invalid situations (most noticeable with chained dual-output hoppers),

causing visual spam and potentially unnecessary performance cost

- Fixed uneven distribution in some multi-output conveyor setups

- Storage containers are now paintable

- Fixed Coal Plant default color not matching other buildings

- Fixed Coal Plant not being paintable

- Fixed snap points on the Water Pump so wall-mounted pylons (etc.) snap correctly to its side

- Power cables now snap in Free Build mode as well

- Added a secondary action (Right Mouse Button) to cancel/reset power cable placement, so you can quit mid-connection

without switching tools

- Fixed direction arrow not visible when placing large hoppers

Vehicles

- Fixed track sprockets/rollers not rotating on baggers 693B / 694B / 695B

- Fixed haul trucks dumping some of their load underneath themselves

- Fixed switching vehicles from vehicle list could cause character to appear in previous vehicle

- Fixed exhausts not following the baggers correctly

Drone & Multiplayer

- Fixed issues where the drone could cause bad player state (movement disabled, spawning on drone, standing on drone)

- Fixed reconnect/disconnect edge cases while piloting the drone

- Players can no longer stand on the drone

- Added notifications when a client is disconnected from the server

Economy & Store

- Increased money limit (2,147,483,647 → 9,223,372,036,854,775,807)

- Fixed store prices being affected by “price skills”

- Store prices now update immediately when relevant skills change

Stability & Saves

- Fixed crashes caused by some company logos when joining a multiplayer game

- Company saves moved to AppData

Previously stored in `Documents/My Games/Out of Ore/Companies`, but some antivirus software may flag games writing there.

Company saves are now stored in the AppData Companies folder (consistent with other game files).

The Company Manager now includes an Open Folder button for quick access.

- Removed code that could potentially trigger a physics crash

- Manual saving now resets the auto-save interval

- Voxel world now provides a reason when data is locked (Saving / Client joining)

- Added `lastEditedDate` entry to company XML

- Fixed Valhalla quest requesting “Steel Plates” instead of “Steel Sheets”

- Fixed various spelling mistakes

- Fixed an issue where the time scale wouldn’t update immediately after saving options

- Fixed an issue where the time scale wouldn’t be applied on load

Best regards

Christian & The Team

Features in develpment! ːsteamhappyː

Report any issues directly to us!

And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots.

Best Regards,

Christian & The Team

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