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Pawnbroker SimulatorNewsUpdates Focus & Roadmap Reveal & Steam Trading Cards
Community

Updates Focus & Roadmap Reveal & Steam Trading Cards

Pawnbroker Simulator · published 15 Mar 2026, 22:36 UTC

All newsPlayers around this dateRead on Steam

Dear Pawn Shop Owners!

We’re really impressed by how dedicated you are to building your businesses and helping our community grow. Thank you!

Today, we want to share some news about the game's future and introduce Steam Trading Cards. We’re also amazed that some of you have already played for 50 hours just a few days after launch!

Steam Trading Cards

You can now get Steam Trading Cards while playing the game. Trade them in for Badges, Backgrounds, and Emojis. Each card shows original artwork by Elif Esen Gökçe!

Roadmap Reveal

Over the past few days, we’ve been reading your reviews, checking forums, and following Discord to help us decide what to improve next. We know the main problems are the game’s pacing (it gets boring after a few hours :<), the limited number of items (right now, there are 223), and the inability to hire workers (not only cashiers, cleaners <you got cleaning robot tho> but also security).

Some of these changes will be quick to add, but others will take longer. NPC Workers aren’t listed below because we’ll be working on that feature at the same time as the others, and it’s the most complex one.

We plan to add 50 new items each week across categories such as household items, computers, phones, gardening tools, construction tools, jewelry, and more.

If you have suggestions for items from a certain category, let us know. Or maybe you have a funny idea? Like an alien in a jar?

Fixes & Gameplay Balance

We’re currently working on update 1.0.5, which will bring gameplay improvements, clearer UI, and several bug fixes. You’ll see better UI feedback, like color indicators for customer types, a new “Scavenged” item label, and synergy view when hovering the placed items.

We’re making the store flow smoother by changing how buyers are drawn to displayed items, letting you sell back furniture, and ensuring customers in the checkout line don’t leave after closing. We’re also balancing the review system, removing unfair customer evaluations, and adding new item-attraction bonuses based on the group size of synergistic items.

There will be more changes in 1.0.5, and you can even join the early tests on our Discord!---

Thank you and hear you soon!

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Other announcements

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Game update1 Sep 2026Optimization & Bug Fixes | 1.1.4.30[ Performance] · This version addresses various behind-the-scenes issues that could have caused performance drops or crashes. [ Bug Fixes] · Fixed an issue that was preventing players from earning the "King of Clutter" achievement.Game update25 Aug 2026Optimization & Bug Fixes | 1.1.4.24[ Performance] · Implemented dynamic item loading and unloading to reduce overall memory usage during extended play sessions. [ Buyer Behavior] · Improved buyer behavior by adding an attraction-based item selection process while exploring the store. From now on, buyers will prioritize more attractive items when deciding which items to inspect. [ Bug Fixes] · Fixed the issue that was causing the…Game update18 Aug 2026Hotfix 1.1.4.20Fixed an issue that was causing the "Buy Second Expansion" qualification to appear as uncompleted even after the expansion had been purchased. · Fixed an issue that was causing the boxes inside of the player's house to decrease the store appeal. · Fixed an issue that was causing customers to leave negative reviews after issuing an ultimatum to the player during haggle.