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Alpha GenesisNewsPatch Notes - v1.5.0
Game update

Patch Notes - v1.5.0

Alpha Genesis · published 13 Mar 2026, 12:33 UTC

All newsPlayers around this dateRead on Steam

Chaos Events

Random mini-games that hijack gameplay after Ascension 1+. Fail = real death. Win = valuable rewards.

  • Blackout — Survive 60s in total darkness with only a light radius around your ship. Invisible enemies deal 2x damage.
  • Labyrinth — Navigate a procedurally generated maze from entrance to exit before the timer runs out. Walls deal damage
    on contact.
  • Bullet Hell — Survive 4 waves of projectiles in an auto-fire arena. Pre-allocated object pools for zero-allocation
    performance.
  • Rewards scale with progression (minerals pre-T5, equipment post-T5).

Hive Mind


New strategic endgame layer a full scale viral colony simulation.

  • Build and manage a colony with 21 building types across 5 categories: Residential, Military, Logistics, Research,
    Mega-Projects.
  • 4-layer resonance reward system tied to main game progression.
  • District system with overlays, keyboard shortcuts, and detailed info panels.
  • Purple-themed UI with enlarged text and improved contrast for readability.
  • Procedural terrain with world-space noise, edge blending.
  • Buildings and progress persist across sessions via Steam Cloud save.

Planetary Expansion


Colony Builder receives a major style upgrade.

  • New progression system: levels, stages, population growth, and threat mechanics.
  • Interactive dashboard with upgrade buttons and stage display.
  • Wider colony builder panels with detailed UX feedback on every tab.
  • Conduit System with micro-cell particles for visual flair.

Progression & Balance

  • Fixed organelli multiply bug causing negative stats.
  • Blocked dismantling equipped organelli to prevent accidental loss.
  • Fixed duplicate resource production in colonies.
  • SSR/UR organelli upgrade paths corrected.

Tutorial & UX

  • Fixed broken tutorial flow — now guides new players correctly.
  • All building types have proper names and descriptions in 8 languages.
  • Dashboard tooltips explain every blocked action: what's missing, how much is needed, and how to get it.
  • Empty states now explain what features do and how to unlock them.
  • SciFi dashboard restyle with interactive upgrades.

Bug Fixes

  • Fixed Hive Mind buildings lost after logout.
  • Fixed overlay system: names, descriptions, and keyboard shortcuts now work correctly.
  • Fixed building textures floating above tiles.
  • Fixed zoom reset bug in terrain view.
  • Fixed chaos event collision: proper post-movement checks, enemy cleanup on save/load.
  • Ship sprite now used in chaos events instead of placeholder green dot.
  • Fixed compact card height and 6-column crafting grid layout.
  • DNA forge error messages now display correctly.
More from Alpha Genesis

Other announcements

All news
Game update15 Jun 2026Patch Notes 1.7.2Defeating the last boss is now recognized permanently, so the game no longer asks you to craft the old boss weapon again to advance, and once the last boss is down all further bosses are procedural.Game update14 Jun 2026Patch Notes 1.7.1Procedural Boss Fix and Weapon Builder Update Procedural Bosses · Fixed procedural bosses not appearing after you defeat the final boss that requires a crafted weapon. The spawn timer now carries over between play sessions instead of resetting every time you reload the game, and a new procedural boss cycle starts again after each one you defeat, so they keep coming over time. Remember to keep a…Game update18 Apr 2026Patch Notes 1.7.0macOS Support Alpha Genesis is now available on macOS. The game runs natively on Apple Silicon Macs (M1, M2, M3...) with full Steam integration including Cloud saves, achievements, and overlay support. Intel Macs are not supported in this release.