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Shifting SandsNewsAfter Next Fest
In-game event

After Next Fest

Shifting Sands · published 12 Mar 2026, 04:21 UTC

All newsPlayers around this dateRead on Steam

Next Fest is over... here's what the numbers and your feedback told us, and what we're doing next.

Thousands of you played the demo. Average run: right in the sweet spot (~40 min). And the share of you who wishlisted after playing blew past the usual benchmark... so when you sat down with it, the loop landed. That's the signal we needed.

Thank you. Seriously.

If you streamed or made content about the demo: we see you. Thank you. We're going to keep improving so there's more to show... and more reasons to come back.

What's in the build → gameplay

New prototype bosses. Ferox got an upgrade and we've added the Giant Mimic Crab and Sand Specter. More "what did I just find?" moments.


Combat is more rewarding. Enemies can now drop guns. Take them, use them, sell them (soon dismantle them for parts). Every fight can juice your run with gun drops.


Gear Utility. The tool, gun, and comp can all harvest... different modifiers, different payouts. This is a big step towards stronger differentiation and playstyles for each major gear item. Invest in your gear to become a melee monster, a sharpshooter, or energy manipulator.

  • Pacing: Punishing day events (raids, rampages) don't fire until day 10... so early game day events are more helpful. Early runs are learnable; difficulty ramps.

  • World: Vendor and vehicle recovery fixed. Secret Collector NPC. New special encounters. New zone backgrounds, updated storm waves, shooting stars, rare UFO sighting. Chest and cache spread so loot isn't clustered.

  • Progression: Research tabs and gear flyout panels so you can inspect plans without getting lost. Battery slots wired up. Stash and gear position fixed.

  • Companions: Wrangler, Gearhead, Botsworth rotation and recovery fixed.

  • Juice & items: Omnipack upgrade feedback and harvesting FX for all gear types

  • Controller: We've made numerious gamepad updates for QOL.

What you told us → what we're doing

  • Intro / first run. We've shipped more tuning so the first 10 minutes feel open stronger, though more improvements are planned.

  • Demo ending when the loop clicks. We're rethinking how we cap the demo (content limits vs. day limits) so it ends on "I want more."

  • Combat / early pressure. We're tuning telegraphs, dodge/block, and inner-ring density so combat feels like a choice that comes with risks AND rewards.

  • Controller & UI. Keep the feedback coming... we're reading it and adding more and more QOL improvements as we go!

What's next

One goal: a demo that shows run based desert survival (scavenge → research → forge → see how far you get) and ends in a way that makes you want the full game. We're using your feedback to get there.Wishlist if you want more. It helps us stay visible and keeps you in the loop. We'll keep posting as we tune and move toward release.

Watch the trailer:

More from Shifting Sands

Other announcements

All news
Game update5 Sep 2026EA Updates: September 4 2026Another round of updates! Next patch is live! · Fixed item loss, duplication, and blocked slots when moving loot or reloading storage. · Fixed Omnigear recovery and items getting stuck during identification. · Fixed crafting recipe mismatches, excess material charges, refunds, and mod restoration. · Fixed quest blockers caused by lost items, overlapping objectives, and stale map markers. · Fixe…Game update2 Sep 2026EA Updates: September 2 2026Shout out to our awesome players for reporting issues. Next patch is live! · Fixed inventory items sometimes disappearing until an item was moved. · Fixed the camera getting stuck in some derelicts. · Fixed overlapping Sandclaw and Priest quest markers. · Fixed the Smith consuming resources when players attempted to skip Omnigear upgrade tiers. · Fixed the Wide Band Scanner showing incomplete i…Game update1 Sep 2026EA Updates: August 31 2026This update addresses a number of user reported crashes. Thank you everyone who played and reported these! · Fixed crashes when entering derelicts or loading saves tied to derelict maps. · Fixed several crashes during Iddy's fishing quests. · Fixed a crash when rearranging weapons and loot in the inventory. · Fixed Mac crashes during room changes, death, day end, and Nexus returns. · Fixed cras…