Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
John's QuestNewsJohn's Quest NOW AVAILABLE + The Backstory
Steam news

John's Quest NOW AVAILABLE + The Backstory

John's Quest · published 27 Feb 2026, 08:01 UTC

All newsPlayers around this dateRead on Steam

WOW! Its hard to imagine that this small game about John running through genres would end up as a full Steam release!

The Backstory

For those that don't know, in late 2023 I attended a History of Games course taught by the one and only John Appleby.

We were tasked at looking at 4 different genres through 6 different lenses (these lenses would later become the Evil Eyes). We were meant to do simple write-ups, however John mentioned that some people go a bit beyond. Some did presentations, posters, etc., and one person even did a game!

Now, I too have had a history of "taking creative liberty" with projects, so when I heard someone had made a game before me, I knew I had to as well. So I pitched the idea to my teammates, and 5 weeks & 200+ hours of designing later, John's Quest was shown off!

Since then, I've just had John's Quest on the back shelf of games I've never publicly released. I thought that due to the game's nature, it wouldn't make sense to the outside audience. However, now I realize that John's Quest deserves the full game treatment! Which is why I decided to polish it up, and present it here on Steam, for you, the gaming enjoyer!

Thanks

I'd like to thank everyone that made this possible:

  • Haoxi & Morlan

  • John Appleby

  • The translators

  • The play-testers

  • That one dude who made a game before I did

  • You, the player that took the time to play this wacky game

<3