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Dig IslandNewsDig Island Update 0.1.9 - Inventory Fixes & UI Enhancements
Game update

Dig Island Update 0.1.9 - Inventory Fixes & UI Enhancements

Dig Island · published 20 Feb 2026, 19:15 UTC · build 22024753

All newsPlayers around this dateRead on Steam

Hello Survivors,

Update 0.1.9 has arrived, bringing comprehensive inventory fixes, new UI improvements, visual polishes, and critical crash resolutions. Here is everything new in this update. Your feedback and suggestions are very important to us in making Dig Island better. We value your ideas, and your reviews greatly help our game reach more players. We are grateful for your reviews.


Gameplay & Quality of Life

  • Elevators can now be changed while being placed on another elevator.

  • Added an option to easily remove the assigned owner from a player bed.

  • Improved shed collision mechanics to allow for easier and more accurate item placement.

  • Further improved Survivor behavior and reaction following reactor explosion.

  • The crafting interface now remembers its scroll position when closed and reopened.


User Interface (UI)

  • The crafting queue now clearly displays the total number of items waiting to be crafted.

  • The "Load Game" widget has been updated to show comprehensive session details, including the maximum reached depth.

  • Added a lock icon for unavailable items on the Resource Scanner interface.

  • Added a confirmation warning prompt before deleting a save file to prevent accidental deletions.


Visuals & Audio

  • The wind effect on foliage now dynamically increases and reacts based on weather conditions.

  • Reworked and improved the 3D models for bananas, pitayas, and horned melons.

  • Adjusted and polished the eating animations for a smoother look.

  • Fixed visual reflection errors on the Recycle Station and Upgrade Station.

  • Fixed an issue where the Survivor would play a voiceover line each time a craft station was crafted and used.


Inventory System Fixes

  • Breaking a chunk now yields two stacks of 10 items instead of one large stack. If there is not enough space in your inventory, the stacks will be dropped to the ground as a pouch with stacks of 10.

  • Fixed a bug that incorrectly displayed an "Inventory Full" warning when there was still space to stack the picked-up item.

  • Fixed an issue where picking up items with a full inventory resulted in incorrect item amounts being added.

  • Fixed a bug where items could disappear if the inventory was sorted while an item was actively being consumed.

  • Fixed an issue where sorting the inventory could randomly delete items if an item with a broken/incorrect stack count was present.

  • Fixed an exploit where using "Call Help" could cause an item to duplicate when dropped, despite not appearing in the inventory.


General Bug & Crash Fixes

  • Fixed a critical crash caused by enemies inside bunkers.

  • Fixed a bug where the elevator to the second island would break and get stuck in an incorrect state if the game was saved and loaded while the elevator was on the second island side.

  • Fixed an issue where players could fall through the world when crouch-digging underground.

  • Fixed an issue preventing objects from being placed properly on debris.

  • Fixed a bug where dropping a pouch on a shared box would cause it to get lost inside the box.

  • Fixed a client-side visual gap issue when adding or removing ropes.


Publisher's Bundles

You can purchase the package consisting of ContractVille, Dig Island, and Sandwich Simulator published by FiftyEight Studios with an extra 15% discount:You can purchase the package consisting of ContractVille, ContractVille DLCs (Medieval, Japanese, Sci-Fi, Valentine's Day Furniture Packs), Dig Island, and Sandwich Simulator published by FiftyEight Studios with an extra 15% discount:


We’ll continue refining Dig Island with regular updates throughout Early Access. Thank you for your feedback and support.

Safe digging.

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