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Marvel Puzzle QuestNewsMarvel Puzzle Quest R338 Release Notes (Week of Feb 16)
In-game event

Marvel Puzzle Quest R338 Release Notes (Week of Feb 16)

Marvel Puzzle Quest · published 11 Feb 2026, 22:57 UTC

All newsPlayers around this dateRead on Steam


We’ve been doing a lot of work behind-the-scenes in MPQ (with still plenty more to do) on setting the groundwork for improving performance, fixing historic issues, and allowing us to generally work more efficiently and flexibly with the game. Because of the complexity of MPQ as a game, this will be ongoing for at least the medium term as we work through all the parts that make up the infrastructure.

That said, we are balancing that work with making sure we also deliver some things to you folks to (hopefully) improve things a bit more for you now!

Quality of Life

Download All Assets Option

  • In the Options menu, there is now an option to Download All Assets
  • This should reduce stuttering, especially with the game visuals


Known Issues

  • There may be reduced performance while assets are downloading in the background

Battery Saver Mode

  • In the Options menu, we have added the option to switch to “Battery Saver”
  • This limits the game to 30FPS to attempt to minimise battery drain, especially on more limited devices
  • This should also assist with overheating


Known Issues

  • When enabling the Battery Mode on Steam, it attempts to cap the framerate at a framerate as close to 30FPS as possible based on your monitor refresh rate. This means that a 60Hz, 90Hz, and 120Hz screen will cap to 30FPS, but weirder refresh rates like 144Hz (or higher), or 75Hz may use a framerate that is not 30FPS. This is to provide the best possible experience for your specific device without introducing issues like Screen Tearing, or Uneven Frame Pacing.

Descending Heroes for Events

  • We had feedback that not being able to use specific Heroes in events requiring them because you Ascended them (or not Ascending them because you needed them for events) really wasn’t the best experience
  • In 338, we have added functionality that will Descend any required Heroes who have been Ascended above the cap for the event
  • This will only apply to that event. Your Heroes will not be permanently Descended.
  • The Descended Heroes will be viewable in the Pre-Battle Roster
  • Descended Heroes will also match Health with their Ascended counterpart using the percent of their remaining Health.
  • e.g. If your original character has 50% health, your Descended character will also have 50% Health. This also applies the other way, so look after your Descended characters! If they are downed or injured, your Ascended character will also be Downed or Injured.
  • Using a Health Pack on a Descended character will also fully heal the Ascended character.


Known Issues

  • (Fixed in 339) Descendable Heroes do not use their max level in some circumstances
  • (Fixed in 339) If you have multiple of the same Character being Descended, only one of them can be used.

Roster Slot Token Changes

  • Gaining a Roster Slot Token will no longer increase the Hero Point cost of a Roster Slot
  • e.g. If I have 7 Slots, adding 1 more would cost 100HP or a Roster Slot Token.
  • If I use a Roster Slot Token, the next slot would still cost 100HP.
  • Note: This only applies to any Roster Slots gained from Tokens after this update
  • 4 new Roster Slot Tokens are being added at the point you gain a new Hero in the “A Worldwide Web” Mission at the beginning of the game.
  • When the change goes live (shortly after the release of 338) mail will be sent to all players containing 250 Hero Points

Bug Fixes

  • Fixed Step-Up Bundle issue where players would receive the contents of the previous Step-Up instead of the current
  • Minor UI fixes
  • “General performance optimisations scattered through the game” - Warmest Regards, Cam
  • “General de-janking” - Love, Lexa

New Character Clue:


“From the Jump”

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