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Bunker Constructor SimulatorNewsDev Log #1 — Introduction and the Road to Version 0.4
Community

Dev Log #1 — Introduction and the Road to Version 0.4

Bunker Constructor Simulator · published 12 Jan 2026, 18:46 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!

I guess it’s finally time for us to get acquainted )

My name is Alexey, I’m the solo developer of Bunker Constructor Simulator, and I’ve decided to start a small developer diary. The plan is simple — short updates once a week, so you can follow the development and be sure that the project is alive and the developer is still around )


What was done this week

At the moment, I’m on the home stretch (at least I really hope so) toward the first major update — version 0.4, which will introduce a new district and new contracts.

New district — Bluepoint Ridge

The road past the gas station now leads not uphill, but into the second district.

The district itself is almost finished: houses, streets, and even fences are already in their places.

Because the world size was increased, I had to slightly modify the landscape, mainly in the area between the two districts.

Over the next few months, I plan to switch to a different landscape system and rework the entire terrain together with vegetation, so the environment looks more realistic and cohesive.

New construction elements

During this time, 4 new construction elements were added to the game:

  • Interior wooden staircase to the second floor — required for completing level 3 contracts

  • Metal staircase — used to organize bunker entrances and exits in expensive contracts

  • Stair platforms (single and double) — allow metal staircases to be properly connected together

Bug fixes

Two bugs reported by players were also fixed (thanks for that!):

  • an issue where a constructed external airlock was not counted during the tutorial

  • a very rare issue where a contract on a specific plot was positioned incorrectly, making it impossible to finish the excavation work


Plans for the upcoming week

This week I plan to:

  • fully complete and implement 5 level 3 contracts

  • finish working on vegetation in the second district

  • after that — spend a few days on testing, bug fixing, and finally release version 0.4


A bit about the contract system

A developer diary is a great opportunity to talk about game mechanics as well, so I’ll start with how contracts are distributed between districts.

The game will feature three main districts:

  • Green Valley — simple and inexpensive jobs, level 1–2 contracts

  • Bluepoint Ridge — medium-tier jobs, level 2–3 contracts

  • Sunrise Hills — expensive and very expensive jobs, level 3–4 contracts

In addition to civilian contracts, the game will also include:

  • industrial

  • government

  • military

For now, these contracts won’t have explicit difficulty levels — instead, the difficulty will be determined by the contract description: total area, number of rooms, furniture list, and other requirements.

Their key characteristics are:

  • industrial — large scale

  • government — high cost

  • military — increased complexity

That’s all for now )

See you next week!

More from Bunker Constructor Simulator

Other announcements

All news
Game update20 Jun 2026HotFix 0.3.5Fixes: · fixed a bug that could prevent the pause menu from opening after interacting with wooden ladders · adjusted the surface hatch hologram position in all Level 1 and Level 2 contracts (this issue had no impact on gameplay or construction progress) · corrected the estimate for Contract 2.4 — wooden planks are now displayed with the correct nameGame update20 Jun 2026HotFix 0.3.5Fixes: · fixed a bug that could prevent the pause menu from opening after interacting with wooden ladders · adjusted the surface hatch hologram position in all Level 1 and Level 2 contracts (this issue had no impact on gameplay or construction progress) · corrected the estimate for Contract 2.4 — wooden planks are now displayed with the correct nameCommunity10 Jun 2026Dev Log #4 — The ReturnHi! Yes, yes, you read that right — the developer is still alive, and the game is still actively being developed ) There haven't been any news updates over the last four months, but development has been moving forward the entire time. New Languages As promised earlier, the game now includes support for two additional languages: Ukrainian and Dutch. Level 3 Contracts First of all, I'm happy to a…