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Prime World: ClassicNewsReasoning and metrics of the selection conditions
Major update

Reasoning and metrics of the selection conditions

Prime World: Classic · published 23 Oct 2025, 15:11 UTC

All newsPlayers around this dateRead on Steam

Dear players! About six months ago, we introduced the distribution of players into teams based on the win rate. This metric had its advantages and disadvantages, but in the end it was decided to rethink it.

The overall account rating will now be used to balance the teams. The new matchmaking and rating algorithm has been specially designed to find the most balanced team composition.

[See graphs of the pre-patch team balance and the potential pre-patch team balance - Fig. 1]

A by-product of this algorithm is a formula that allows you to estimate the approximate probability of a strong and weak team winning. Now, instead of the difference in the win rate of the teams, these probabilities will be displayed in the vestibule.

[See the graph of the dependence of the win rate of a strong team on the normalized rating difference - Fig. 2]

An account's rating is more a calculated characteristic than an aesthetic or motivational one. However, in the upcoming updates, the player's rating will be transformed into a frame around the hero. It is based on the frame that players will be able to assess the level of play of their allies and rivals in order to choose the best combat strategy.


[See the rating distribution chart - Fig. 3]

The hero rating still plays an important role in the life of the server, saturating the hall of fame with relevant and effective builds. Given the fact that the balance of the teams is rushing to 50%, it was necessary to review the accrual of this rating. Now the hero's rating will depend on the account's rating. In order to effectively increase the hero's rating, it is necessary to increase the account rating.

Increasing the rating of both the account and the hero will be directly related to the balance of the teams. A party of two experienced players can still create a noticeable imbalance, but it will be proportionally offset by a decrease in the rating received by a strong team. It is worth noting separately that now a situation is possible when two doubles can be caught against solo players, if the balancing algorithm considers such a selection to be the most successful. We hope that voice communication will reduce the disparity between parties and random, but we will continue to study the statistics of such fights.

Important clarification! The algorithm is still in the early stages of implementation in the game. It is possible to revise the parameters and mechanics of the algorithm in the process of its adaptation. Such changes will be accompanied by a full-fledged recalculation of the rating.

The cherry on the cake will be the prioritization of the player's chosen faction. The team with the most Doctor players will play for the Doctors. Don't forget to switch your faction in the castle to the side you like playing for the most to increase the chances of being on your side!

Briefly:

Now a new system is used to balance the teams - the player's rating!

The balance of the teams has improved! Now the probability of a victory for a strong team and a weak team is visible in the vestibule (the players do not know whose team is stronger).

The hero rating has been reviewed and will be finalized in the future. Wait for the news!

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