Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Void Martyrs PlaytestNewsVoid Martyrs Playtest 0.4.0
Game update

Void Martyrs Playtest 0.4.0

Void Martyrs Playtest · published 16 Jul 2025, 10:17 UTC · build 19242136

All newsPlayers around this dateRead on Steam

Hey Martyrs of the First Order, a new build is finally ready. It took a while because we wanted to test a quite radical change to the overall game's design, and it's time to hear what you think about it.
It's currently one longer level and more paced out.
There are more general changes like:

  • melee attacks are now chargeable, affecting stamina
  • character movement should feel smoother
  • overall level should feel less random
  • we've introduced parts of the level only accessible with faith
  • crucifix can activate parts of the level
  • the nun has dialogue / text as you explore
  • you can now shove enemies now if you don't want to kill them and lose faith
  • you can now craft inside the level
  • area of vision around the player and FOV cone increases/decreases with faith
  • new demo ending and cutscenes camera angles

Known Issues:

  • IMPORTANT: upon dying and respawning the inventory will be messed up (the bane of our existence), just restart the game instead
  • a lot of environment art is placeholder, so when you see brown boxes just imagine finely crafted walls and crates 😄
  • there's a iron bat in the workbench to build, just don't build it 😄
  • the "big monster" cannot really kill you for now.
  • tutorial text is still very placeholder, might disappear too fast.
  • sound mixing and design is still WIP and a lot of sounds that should loop don't.
  • "cutscenes" cameras at the beginning are very rough, but we'd love to hear what you think of the feature.
More from Void Martyrs Playtest

Other announcements

All news
Game update8 May 2026Smaller update with some combat, visual and navigation improvementsTrying a more creepy FOV with more stuff hidden in the dark. Some enemy AI improvements, they're getting smarter-ish. Smoothed out music transitions. Fixed some navigation things in the level and map.Game update17 Apr 2026Small playtest update - mostly some polishing, bug fixing and minor balancingAnother blessed update as we polish away and test a few things: · Breaking crates now don't require a full charge to get cracking. Regular swing should do it. But you're still weak from cryosleep so it takes 2 swings, a charged attack will take just the 1. · Blocked off areas where you could go on an unintentional spacewalk. · Trying some dynamic difficulty scaling on things like healing items…Game update3 Apr 2026New playtest update just in time for Easter!Greetings my flock, Short note because I got eggs to eat. · Added 2 new areas in the late part of the level - accessible through high faith or forsaken · More general cooking of environment · Adjusted difficulty of some encounters · Improved navigation after collecting the relic · Added in some effects that happen as you go up or down in Faith · Simplified the first confessional area · Put an e…