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Mars ClickerNewsDevelopment Blog: First contact.
Community

Development Blog: First contact.

Mars Clicker · published 1 Jul 2025, 08:08 UTC

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Hello explorers!

Mars Clicker is finally starting to take shape!

What you see in the images below are the initial phase of the colony on Mars and a first approximation of what the final phase will be like, I keep making modifications every time I add new buildings so I don't think it's the final part.

So far I have been working mainly with numbers, so the game will support big numbers and all those who are ready to bust the game will have a good time.

I still have to confirm the UI, for now I have such a basic one that it's not even worth sharing but soon I will update and you will also see some gameplay, probably on the youtube channel.

I've had time to refine the collection of crystals and their conversion to dark matter, although I'm still working on the meta-progress of the game, I'll give more details.

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Community15 Sep 2026Mars Clicker | Artistic shiftHi! I’d been thinking for a while about making a significant change to Mars Clicker, and with this latest update I think I’ve reached the point I really wanted to be at. The entire colour palette (AKA shaders) has been modified to achieve this Borderlands-style art effect; as a fan of the series, I couldn’t be happier with the result. I hope to have a version ready soon, with improvements to th…In-game event28 Aug 2026Mars Clicker — v0.7.0: Controller Support & New LanguagesHello again explorers! 👋 Wow! It’s been a while since the last update, and although I said I wouldn’t update until launch day, I couldn’t help but hear your comments in the community, videos, etc… The jump to version 0.7 comes following a major refactoring to handle controllers – yes, controllers in an idle/clicker game. From now on, you’ll be able to play using your controller; for the time b…Game update10 Jul 2026Mars Clicker — Update 0.6.3Hello again! 👋 First of all, I’d like to thank you for the warm reception the demo has received – you lot are brilliant. I’ve spent the last few days making some essential changes to the menu navigation, which I hope to release soon. No major changes, but for those who decided to post in the community with errors, I’ve gone ahead and fixed those bugs. New · Added various Mars Clicker input and…