Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Black MesaNewsResonance Decade Update: Hotfix #2
Game update

Resonance Decade Update: Hotfix #2

Black Mesa · published 30 Jun 2025, 02:24 UTC · build 18943022

All newsPlayers around this dateRead on Steam

Hello Scientists! We've deployed a hotfix surrounding issues recently reported to improve your experience around the facility.

Changelist:

  • Replaced old bone separation logic for ragdolls with a trace-based solver that resolves occluded or embedded bones:

    • Ensures hierarchy-correct traversal by sorting bones by tree depth before applying fixes.

    • Uses trace normals and parent-to-child constraints to reposition bones without excessive separation.

    • Scales inherited velocity by mass ratio and biases resolution based on contact direction.

    • Added debug overlay (r_debug_ragdoll_separation_solver) for visualizing correction passes.

    • Minor cleanup of redundant vector normalization and more consistent use of safe math.

  • Fixed incorrect animation state when unarmed in multiplayer.

  • Fixed grenade fuse continuing after the owner's death in multiplayer matches.

  • New DLL directory resolution functions are now enabled by default for improved security and compatibility.

  • Added support for the -disablenewdlldirectoryfunctions flag to disable SetDefaultDllDirectories and related APIs, allowing an alternative (legacy) DLL loading codepath.

  • Significantly improved Parallax Occlusion Mapping (POM) quality in applicable materials.

  • Enabled Parallax Occlusion Mapping (POM) functionality in ToGL.

  • Fixed normal mapping issues related to the dynamic lighting on Brush-based geometry,

  • Bundled a minimal set of required runtime dependencies from:

    • Microsoft Visual Studio 2010 (VC++ 10.0) SP1 Runtime

    • Microsoft Visual Studio 2013 (VC++ 12.0) Runtime

    • Microsoft DirectX End-User Runtime

    • LunarG Vulkan Runtime and Loader

  • Updated DXVK (Windows) to version 2.6.2,

  • Added -enableprocesspowerthrottlingstate flag. By default, setting the process power throttling state is disabled unless this flag is specified.

More from Black Mesa

Other announcements

All news
Community25 Jun 2026Summer Sale and Update PeekSummer, Summer, Science Time!🌞 Time to celebrate good weather, good times, and great deals! Black Mesa is currently 80% off for Summer Sale! Updating...🚧 As mentioned previously, we have some new tech in Black Mesa that both our team and HECU Collective (the team behind the Black Mesa: Blue Shift mod) are utilizing. We've been testing these features and doing some initial work on the first 5…Community20 Mar 20265 years of Black Mesa: Blue Shift & Upcoming Update!Congrats to HECU Collective! 🎊🎉 It’s been 5 years since HECU Collective released the first chapter of their Black Mesa: Blue Shift mod. Watching their project (and team) grow over that time has been genuinely awesome, and the passion they’ve poured into bringing Barney Calhoun’s story to life continues to blow us away. They’re celebrating the anniversary with two new videos, and you should ab…Esports25 Feb 2026Rogue Point is in Early AccessBlack Mesa fans — we wouldn’t be here without you. Your feedback and support helped shape both Black Mesa , and made Crowbar Collective what it is today. That same feedback and support we consider critical to taking Rogue Point to the next level. We invite you to help us shape it during Early Access . If you’ve been curious, this is genuinely the best time to get in: you’ll get super active dev…