Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
LoyaNewsThe playtests have started!
In-game event

The playtests have started!

Loya · published 11 Jun 2025, 09:05 UTC

All newsPlayers around this dateRead on Steam

I have started testing with a small amount of people. I'll be adding more testers in the following weeks! If you want to try the game join the discord and send me a message @Joyen !

A massive thank you to the incredible first wave of testers. Your feedback has been instrumental in helping me identify what's working and, more importantly, what isn't.

Here are the recent changes:

Key Feature Updates & Quality of Life

  • Enhanced Player Feedback:

    • Low Health Warning: Added new screen effects and sounds to make it much clearer when you are low on health and in critical danger.

    • Improved Damage Indicators: The indicator for being attacked (especially from off-screen) is now larger, clearer, and has a distinct sound effect. You should have much better awareness in combat now!

  • Core AI & Behavior:

    • New "Burrow" State: A Core that runs completely out of energy will now burrow into the ground to protect itself, preventing it from being a sitting duck while you recharge.

    • Pressing J while your Core is following you will now issue a "Stop" command, giving you more tactical control.

  • Music & Ambience:

    • The introductory music will now play in the Plains biome, adding to the atmosphere of your starting journey.


Gameplay & Balance Adjustments

  • Progression & Pacing:

    • The quest line has been re-ordered. Tutorials for repairing and recharging your Core will now correctly appear after you've learned to smelt metal.

    • The "Get Copper" quest has been updated to more clearly guide players toward the Mushroom biome to find their first ore nodes.

    • The "Eating" quest has been split to properly recognize when you've gathered Boar Meat, preventing a common progression blocker.

  • Resource Distribution:

    • To improve the sense of exploration and progression, all Copper and Iron nodes have been removed from the starting Forest and Plains biomes. These resources are now found exclusively in more dangerous, higher-tier biomes.

  • Enemy Balancing:

    • Bats: The damage from bats has been significantly reduced (halved) to make early-game encounters feel more fair.

    • Giants: Loot dropped by the Giant (like amulets) much more visible and easier to collect after the fight.


Major Bug Fixes

  • Critical Fixes:

    • Fixed a major issue where destroying one Core could also destroy parts attached to a different Core.

    • Addressed a bug that could cause a player's Core to get stuck deep underground. The system should now be much better at preventing this and recovering a stuck Core.

    • Fixed a bug where a player could accidentally issue commands to another player's Core in a multiplayer setting.

  • Quest & Tutorial Fixes:

    • Fixed an issue where the Campfire was not being recognized during the cooking tutorial.

    • The Sleep tutorial should now trigger correctly.

    • Resolved a bug where the pickaxe model could remain visible during the axe tutorial.

  • Crafting & Item Fixes:

    • Hotkeys for slots 4 and beyond should now work correctly.

    • Fixed an issue preventing the Forge from crafting wands.

    • Campfires and Furnaces will now properly register item removal.

More from Loya

Other announcements

All news
In-game event25 Aug 2026Dev update!Hey everyone! It has been a while since the last update, I have been working very hard on the game! Here are some updates: New Content: Tutorial islands Onboarding is done! The Tutorial islands have been playtested a lot and I am happy with its state. Demo The demo content is here! It still need more polishing and playtesting. It is a vertical slice of LOYA; You fight giants, build your base, g…In-game event13 May 2026Floating islands!Hey everyone! The recent playtests showed the Intro Island is loved! Gliding to the mainland feels like a great reward for completing the tutorial area. Since that format was so effective, i decided to add more of it! The mainland will now be pushed 500m lower, and hundeds of floating islands will now be part of the game, you will have to fight giants and upgrade your base to explore them all!…In-game event29 Sep 2025Introducing Procedural CavesHello everyone! I'm excited to show the new procedural caves! They will drastically increase the amount of content in the game, by rewarding exploration and challenging players with new bosses and unique secrets! Here are some screenshots of the new caves: Also, huge thanks to the people who tested the game, it is by observing your experiences that I can move the project forward! There are stil…