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COMBOLITENewsUpdate 1.2.1
Game update

Update 1.2.1

COMBOLITE · published 27 May 2025, 13:30 UTC · build 18625936

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  • Somewhat of an optimization for projectiles. When you have more than 100 projectiles spawned in, then second slot projectiles will be simulated instead of actually spawned. This should greatly reduce lag and the cost of accuracy. I tried to match it reasonably closely, but it's not perfect.
  • Projectile base damage and multiplier buffs now use bigint for calculations and UI.
  • Made the "total buffs" section of weapon descriptions show scientific notation to avoid the text going outside of their backgrounds.

Migrated over to Godot version 4.5 dev 4. which should give a decent FPS boost on endgame savefiles. MIGHT BE UNSTABLE? BUT SO FAR IT'S FINE.

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Game update26 Jun 2025Update 1.3 hotfix 1Bugfixes · Buffs, projectiles and category "none" items are no longer show up in the "count" when you get a rarity based global buff. · Crossbows play their animation properly with the Marksman skill now. · Rarity based buffs should no longer show up on buffs. · Group multipliers should now be properly calculated when you load a savefile in.Major update26 Jun 2025Major Update 1.3 - Bunch of new content!Hi there! I've been working on a pretty large update for the Steam Summer Sale, and welp here it is! Weapon Changes ◻ Changed black hole to give the base damage boost whenever a gem gets applied to it. This should make it way less confusing to use. ◻ Flipped the directions of every weapon horizontally, so they actually point in the starting direction. 🟩 Donut gives a 4x damage multiplier inste…Game update7 Jun 2025Update 1.2.2Entrepreneur skill now properly resets between savefiles. · World ender skill now bypasses the 10 weapon limit at the end of an area. · Shop refresh price should properly reset between deaths and savefiles. · Objectives should no longer generate with absurdly high targets on new savefiles after playing on a different one beforehand. I might add something cool to the game later :3