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COMBOLITENewsUpdate 1.0.2
Game update

Update 1.0.2

COMBOLITE · published 30 Apr 2025, 19:40 UTC · build 18300933

All newsPlayers around this dateRead on Steam

And here's another one!

More Optimizations

  • Disabled glow as it didn't have much effect but cost ~0.31ms per frame
  • Removed sub-surface scattering from all materials which cost ~0.17ms per frame

On my computer the improment is (on the same test scene but with more weapons, 2x render scaling and max shadows):
GPU frametime: 2.1ms -> 1.58ms (25% faster)

Once again, these improvements will vary from system to system.

Changes

  • Adjusted skill rarity distribution: there should be more skill variation now.
  • Savings Account (skill) was adjusted from: (30%, 40%, 50%) to (50%, 60%, 75%) money kept.
  • Grounded (skill) deals 2x more damage and each level gives more damage than what it did before.

Bugfixes

  • Lucky Streak (skill) now resets properly.
  • You can no longer look at your deck while buying a loot bag.
More from COMBOLITE

Other announcements

All news
Game update26 Jun 2025Update 1.3 hotfix 1Bugfixes · Buffs, projectiles and category "none" items are no longer show up in the "count" when you get a rarity based global buff. · Crossbows play their animation properly with the Marksman skill now. · Rarity based buffs should no longer show up on buffs. · Group multipliers should now be properly calculated when you load a savefile in.Major update26 Jun 2025Major Update 1.3 - Bunch of new content!Hi there! I've been working on a pretty large update for the Steam Summer Sale, and welp here it is! Weapon Changes ◻ Changed black hole to give the base damage boost whenever a gem gets applied to it. This should make it way less confusing to use. ◻ Flipped the directions of every weapon horizontally, so they actually point in the starting direction. 🟩 Donut gives a 4x damage multiplier inste…Game update7 Jun 2025Update 1.2.2Entrepreneur skill now properly resets between savefiles. · World ender skill now bypasses the 10 weapon limit at the end of an area. · Shop refresh price should properly reset between deaths and savefiles. · Objectives should no longer generate with absurdly high targets on new savefiles after playing on a different one beforehand. I might add something cool to the game later :3