Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
COMBOLITENews1.0.1 Update
Game update

1.0.1 Update

COMBOLITE · published 29 Apr 2025, 21:16 UTC

All newsPlayers around this dateRead on Steam

Hi there! The first update is here, so let's jump straight into what I changed:

Optimizations:

Total optimization:
CPU frame time: ~4.5 ms -> ~3.8ms (10-20% improvement)

Please note that this doesn't 100% translate over to real world performance in case your system is GPU bottlenecked.

These may not look like large numbers, but it's because I tested them on my strong enough computer, where the difference is hundredths of miliseconds per frame. Frame rate improvements may vary per computer.

The test scene is the screenshot above with 30 buffs and 4 skills unlocked. Testing was done INSIDE THE ENGINE, not on an exported version (likely would have better performance there).

  • Weapon Description: doesn't update position on screen while invisible: ~3-4% total frame time decrease
  • UI 3D: no longer updates when invisible: runs 35% faster
  • Trail Renderer: no longer updates when invisible: runs 50% faster
  • Buff/Skill Scroll bar: doesn't update the scale and color of children when invisible: runs 84% faster
  • Majorly decreased stutter when moving weapons around, loading the weapons for the first time in a savefile. (this mainly affected late-game savefiles with a lot of buffs)

Changes

  • Changed how the camera behaves.
  • Changed the looks of the weapon backgrounds during the area transition to make weapons more visible.
  • Added additional particles to the Black Hole to improve its visibility.
  • Combo descriptions should no longer clip off screen.
  • Hitstop amount now depends on the target damage.
More from COMBOLITE

Other announcements

All news
Game update26 Jun 2025Update 1.3 hotfix 1Bugfixes · Buffs, projectiles and category "none" items are no longer show up in the "count" when you get a rarity based global buff. · Crossbows play their animation properly with the Marksman skill now. · Rarity based buffs should no longer show up on buffs. · Group multipliers should now be properly calculated when you load a savefile in.Major update26 Jun 2025Major Update 1.3 - Bunch of new content!Hi there! I've been working on a pretty large update for the Steam Summer Sale, and welp here it is! Weapon Changes ◻ Changed black hole to give the base damage boost whenever a gem gets applied to it. This should make it way less confusing to use. ◻ Flipped the directions of every weapon horizontally, so they actually point in the starting direction. 🟩 Donut gives a 4x damage multiplier inste…Game update7 Jun 2025Update 1.2.2Entrepreneur skill now properly resets between savefiles. · World ender skill now bypasses the 10 weapon limit at the end of an area. · Shop refresh price should properly reset between deaths and savefiles. · Objectives should no longer generate with absurdly high targets on new savefiles after playing on a different one beforehand. I might add something cool to the game later :3