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COMBOLITENewsCOMBOLITE is Out Now!
Steam news

COMBOLITE is Out Now!

COMBOLITE · published 28 Apr 2025, 16:15 UTC

All newsPlayers around this dateRead on Steam

Hi there!
After 105 days of development time, COMBOLITE finally launched today on April 28th.

Join the discord here: https://discord.gg/MRPH7QWprk

Changes since the demo


There have been WAY TOO MANY changes to list them all here, so I'm going to point out the main ones.

The ball has physics now!


You can hit the ball around and the game actually feels like you're making combos now!

"Combo" system


Whenever you get a buff, there's a chance that a combo gets generated instead. A combo is made up of 3 attack directions. If your weapons attack the sphere in that order, you will get some sort of advantage, like more damage or money.

Objectives give special skills!


Skills give certain weapons a unique skill or some ability that allows new and interesting synergies to be made. I added 20 skills in total for the release, each categorized into a rarity.

There's also only one objective at the same time instead of three, so it's a bit easier to focus on them. The difficulty and rarity of each objective is determined based on the amount of damage the selected weapon category did, so weapons that you haven't really used recently will not get an impossibly hard objective.

Difficulty settings


I added 7 difficulty modes, each of them with some interesting twist that should change your strategy. Most of them are harder than the base normal mode, but some of them are easier while still giving the player a different experience.

A new difficulty mode gets unlocked when reaching the end of area 3 in any gamemode.

Graphics improvements


I switched from the older OpenGL renderer, to the newer Vulkan renderer, which allowed me to do some additional fancy graphics. All of the maps were completely remade from the ground up, so it doesn't look like a floating circle in the middle of nothing anymore.

Basically doubled, or even tripled the amount of content!

  • 8 categories of weapons, with a total of 34 weapons
  • 29 collectable buffs
  • 448 combos with 4 different special rewards

Future plans


Currently getting the game localized is my first step, and I have made some steps towards that already.
I want to definitely add a bit more content to the game, especially in the area department, but for now I will be taking a short break to chill for a bit.

If you have any cool ideas, recommendations, feedback, or anything like that, join the discord and let me know!

More from COMBOLITE

Other announcements

All news
Game update26 Jun 2025Update 1.3 hotfix 1Bugfixes · Buffs, projectiles and category "none" items are no longer show up in the "count" when you get a rarity based global buff. · Crossbows play their animation properly with the Marksman skill now. · Rarity based buffs should no longer show up on buffs. · Group multipliers should now be properly calculated when you load a savefile in.Major update26 Jun 2025Major Update 1.3 - Bunch of new content!Hi there! I've been working on a pretty large update for the Steam Summer Sale, and welp here it is! Weapon Changes ◻ Changed black hole to give the base damage boost whenever a gem gets applied to it. This should make it way less confusing to use. ◻ Flipped the directions of every weapon horizontally, so they actually point in the starting direction. 🟩 Donut gives a 4x damage multiplier inste…Game update7 Jun 2025Update 1.2.2Entrepreneur skill now properly resets between savefiles. · World ender skill now bypasses the 10 weapon limit at the end of an area. · Shop refresh price should properly reset between deaths and savefiles. · Objectives should no longer generate with absurdly high targets on new savefiles after playing on a different one beforehand. I might add something cool to the game later :3