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INAYAH - Life after GodsNewsPathfinder Patch [1.0.2]: Cutscenes, Voice Acting, Map Improvements, and More
In-game event

Pathfinder Patch [1.0.2]: Cutscenes, Voice Acting, Map Improvements, and More

INAYAH - Life after Gods · published 11 Apr 2025, 14:32 UTC · build 18072778

All newsPlayers around this dateRead on Steam

Greetings, Pathfinders!

It’s me, the High Pathfinder—though my friends just call me Jasper! We saw each other not too long ago, yet so much has happened! Inayah suddenly started talking differently, but don’t worry! It’s definitely her, not some weird bug—I checked! What else? Clio drew some new illustrations, though they’re not about the ancient gods… you’ll see for yourself! Oh, and I almost forgot the most important thing: I’ve redrawn your map so you won’t get lost—otherwise Inayah and I would have to come looking for you!

I think that’s everything, but if I missed something, you can read all the details below.

In the list below, items marked with [🧭] were added thanks to your feedback! We greatly value every opinion and strive to make the gameplay experience as smooth as possible.

New Content

  • New slides for Jasper’s endings
  • Added cutscenes for the Mad Chief and the Archon


A frame from the Mad Chief’s cutscene:

And this is just the beginning—we have plenty more new modes, improvements, and cutscenes planned… until the game turns into a full-fledged cartoon (and that’s no joke…).

Tell us which cutscenes or other features you’d like to see!

Voice Acting

  • 🧭Fixed and balanced the volume for many characters
  • 🧭Re-recorded part of Inayah’s lines


Full voice acting is quite an ambitious undertaking for a studio our size, and overall we’re proud of it—even if a few issues cropped up. You rightly pointed them out.

We’re working closely with Jessica Carroll, our voice actress, and have already redone some of the early lines. We plan to keep refining the voiceovers going forward.

General

  • 🧭You can now open the local map for any room, not just the one you’re currently in.


This was one of those features we didn’t have time to finish before launch, but due to a large number of requests, we made it a priority.

Thank you for sharing your ideas and feedback. While we can’t always respond right away to everything, we definitely read every comment.

🧭For example, by your request in the hotfix, we added an autosave system—just in case you missed that news.

Controls

  • Fixed a bug where using the Injector on the stick conflicted with D-Pad controls
  • Increased the default “dead zone” (Threshold) for the gamepad stick, now adjustable in (Settings => Gamepad)


We received a lot of feedback about the character sometimes behaving oddly or turning around unexpectedly. We raised the base dead zone and gave you the option to fine-tune it to your liking.

Locations

  • “The Maze of Living Whiplashes” now fully supports Blade traversal
  • The Barnacle no longer dies from spikes in the “Forest of Torn Wings”
  • Slightly adjusted the cargo drone’s position in the “Garden of Wrath” to shorten the route to the Mad Chief
  • Fixed enemy paths in the “The Abandoned Lair”
  • Hakim no longer moves around during dialogue
  • Tweaked the position of certain thought bubbles
  • Nix no longer “walks in place”

Visual Location Fixes

  • Added particle effects in the beetle area
  • Prologue locations
  • “Green Cradle”
  • “Grove of Discord”
  • “Village of the Forest Lords”
  • “Garden of Wrath”
  • “Secret Pasture”
  • “Dungeon of Green Death”
  • “The Creatures Pathway”
  • “The Tribal Mother's Refuge”
  • “Fallen God’s Hall”
  • “Dead River”
  • “Underground Pasture”

Narrative

  • Beasts from Legends: adjusted the conditions for Goldenhorn’s appearance
  • Creatures’ Path: replaced the “statue” depicting the ancient gods’ story
  • Root of Evil: added hints for quest order and Rongo’s location
  • Beasts from Legends: disabled Rongo’s repeated dialogue
  • Beetles & Treasures: moved Khonsu’s cutscene

Interface

  • 🧭Added the ability to create Implant presets


You asked for it—we made it, and we love using it ourselves! Now you can configure Implant “loadouts” for any situation.

Global Map Improvements:

  • Fixed conditions under which bosses appear on the global map
  • Fixed how the task list frames display in the journal
  • Added marker displays to the global map panel
  • Updated the background of the global map panel
  • Fixed color markers on the map
  • The map hint widget now deactivates properly if the map is unavailable

We’re not done working on the global and local maps—we’d love to enhance them further and have already started. Stay tuned for updates.

Bosses and Enemies

  • Fixed Bomber and Slingsman throws—they no longer toss grenades behind themselves
  • Fixed stun recovery for the Melted Robot
  • Fixed the Screamer Robot’s jumps
  • The Constructor’s Disco Ball now correctly activates two beams on Easy and Normal difficulties
  • Added a buff widget to the training robot
  • Fixed the Tribe Robot’s behavior
  • Adjusted Many-Faced so its walls move at the correct speed on Hard difficulty

Localization

  • Minor fixes to quest and ability text

Abilities, Talents, and Progression

  • Slightly increased damage dealt by some enemies on Normal difficulty

    Talents

    • “Merciless” now functions correctly
    • “Buzzsaw” properly applies Nanites
    • “Buzzsaw” also works correctly on repeated casts
    • “Absorbing Dance” now heals 5% of max Health
    • “Eruption” effect raised to 5%
    • “Backflash” effect raised to 5%
    • “Full-Blooded” now heals 10% of max Health
    • “Relentless” effect is strengthened, now granting a bonus for every 3 missing Health
    • “Death from Above” now increases max Impulse by 1
    • 🧭“Brilliance” now increases max Impulse by 1


    We discovered the Flail was missing certain sources for increasing max Impulse.

    Implants

    • “Puncture” no longer triggers from Nanite damage
    • “Launch” now correctly damages certain flowers when passing through them

    Tutorial

    • Fixed the remote drone control tutorial

    Visual Effects

    • Fixed frames for the Fisher Shooter’s VFX
    • Fixed punch impact effects
    • Improved Chakram VFX

    Sound Effects

    • Fixed voice lines for Melted Robots
    • Fixed voice lines for the Tribe Robot
    • Fixed manipulator sounds for the Constructor boss

    Optimization

    • Texture optimization

    All done reading? Then gear up and head out—if you get lost, reach out on Discord and keep an eye out for new maps! The High Pathfinder is always ready to help!

    Don’t forget to support us on social media and in Steam reviews—it motivates us to create even more awesome content!

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