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EmberwardNewsGame Update! (v0.4.1)
In-game event

Game Update! (v0.4.1)

Emberward · published 1 Apr 2025, 10:56 UTC · build 17973045

All newsPlayers around this dateRead on Steam

New Update!

Since I was a student, I loved seeing all the weird and fun events games would hold on April Fools' Day. Now that I have my own game, it feels like I have to add something special on this day! This update introduces a few more new towers, a limited-time April Fools' character, and a mode that randomly mixes maps from four different regions.

As it's an April Fools' event, the new character is designed...differently compared to others. It might feel a bit luck-based or unbalanced, but...it's April Fools'! It’s the perfect time to add something that wouldn't normally make it into the game. (If you've been in the Discord for over a year, you might have already guessed what it is :P)

The current plan is to remove this character in the next update (around early to mid-May), or to leave it in the game and flag it as a special event character if people really like it (Since it's not decided yet, the game will show that the character will be removed in the next update). So...leave a comment after trying it and let me know what you think! I'm really curious to hear what people think about special events like this.

In the next update, I’m planning to start working on the extra difficulty mode (...ascension?). The current idea is to have different options before starting a game, allowing players to decide how much additional challenge they want to take on. Since I'll need a lot of player feedback for balancing this mode, the plan is to make and release a part of it first, then complete it over two or three updates. Also, there will be more poison towers added to balance the number of towers across each element.

That’s it for now, enjoy the update and happy April Fools' Day!

- Refi


New Features

  • New Character: JOKER
      (April Fools' Limited - Will be removed in the next update!)

    • A clown from another dimension. In his world, blocks are precious resources!
    • Unlocks after completing Sealed Citadel in any difficulty

  • Chaos Realm: (Experimental Feature)

    • Unlocks after completing Sealed Citadel
    • In this mode, each battle will randomly choose a map from one of the four regions.


    Some players have suggested a marathon mode that combines all four regions in one run, but after trying it, balancing turned out to be a massive problem (basically requiring two separate settings for all the RNG), and a single run would become wayyyyyy too long (...I got tired halfway through Frost Ruins and started questioning my life when I beat the Skeleton King). So I’m trying this version first to see how it goes!

  • New Towers:

    • Torch Tower (1x1): Rapidly fires torches with a chance to bounce upon hitting targets.
    • Icespike Tower (2x2): Launches massive, sharp spikes.
    • Frost Ray Tower (1x2): Fires a freezing beam that damages enemies in a straight line.
    • Scorch Tower (3x3+): Shoots flames in four directions and spins. You can freely control its rotation direction.
    • Scythe Tower (2x3): The first L-shaped tower!
    • Froststorm Tower (3x3): Summons a powerful freezing tornado on the battlefield!

    Gameplay Adjustments:

    • Chill Effect: Now applies a stackable effect. Each stack slows enemies by 5% over 2.5 seconds, up to a maximum of 7 stacks.
    • Tower's upgrade options are now visible in the tooltip.
    • Demon Flame:
      • Towers will no longer be destroyed when the player takes damage.
      • The experience gained from killing monsters and the fire level loss from taking damage now match the monster's attack power.
      • (In short, killing a large monster grants +5 exp points, but getting hit by one reduces 5 levels.)

    • Quest rewards that provide damage-type relics will now prioritize the elements of the towers the player is using.
    • Misty Forest, Bone Desert, and Frost Ruins each have one new map added.
    • The translation system has been overhauled in preparation for additional languages!
    • Character selection UI has been improved. Character abilities are now easier to read.
    • Performance optimization for damage numbers.

    Balance Adjustments:

    • Icicle Tower: Fire rate reduced (6→5)
      I didn’t have enough time to rework the Icicle Tower in this update, but the plan is to adjust its ability to better fit the ice element theme. The bonus damage effect against low-health enemies will be moved to a new tower in a future update.

    Bug Fixes:

    • Fixed an issue where holding Shift while placing free tower cards allowed continuous placement.
    • Fixed a bug where shops sometimes do not display correctly while using Candle Flame.
    • Fixed an issue where the relic option and cost would change when re-entering an altar.
    • Fixed an error where the Lava Tower creates lava upon placement when using Ancient Flame.

    Post-Patch Fixes:

    • Fixed an issue where the yellow range indicator on the Scythe Tower displayed incorrectly when its range was increased.
    • Fixed a bug where the buff card "Unfreeze" could appear in non-Frost Ruins stages within the Chaos Realm.
    • Fixed an issue where using the Magic Arrow Tower to enhance the Scythe Tower incorrectly boosted its attack speed too much.
    • Fixed incorrect text order in the reward display on the map screen.
    • Fixed a bug where the freezing effect in Frost Ruins was not activating.
    • Fixed missing chill effect descriptions for the Icespike Tower and Froststorm Tower.
    • Fixed pathfinding settings in certain stages.
      ---
    • Fixed a bug that caused the path to display incorrectly when placing blocks.
    • Added a feature to transfer demo version data to the full version.
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