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Dune: ImperiumNewsDune: Imperium Digital Patch 2.2.7
Game update

Dune: Imperium Digital Patch 2.2.7

Dune: Imperium · published 13 Mar 2025, 22:10 UTC

All newsPlayers around this dateRead on Steam

Today’s Dune: Imperium Digital patch continues to address gameplay issues and visual bugs identified by the player community.

Updates

  • The gain troops ability from the Shipping track will now be deferred if Troop Transports is still in one of the Tech stacks (not yet acquired in this game).

Bugs

  • Fixed some visual and calculation errors in the Play History feature.
  • Fixed some sizing defects for foldable phones to improve visibility and legibility.
  • Display resolution settings are now visible on widescreen desktop displays.
  • Action log icons now support resource counts in excess to 20.
  • The action log now indicates the correct number of Tech Negotiators gained when a player hits the supply limit.
  • Tech stacks are now immediately refreshed for the local player's view when an opponent acquires one.
  • Resigning a match from a prior skirmish no longer warns players that they'll lose an attempt for the current skirmish.
  • Acquiring Invasion Ships now generates all gained troops simultaneously.
  • Hard AI playing as Baron Harkonnen will no longer sometimes decline to use Masterstroke.

Known issues

  • Desync can occur when two users reconnect to an async game around the same time.
  • The cursor on 4K displays is too small.
  • Playing Test of Humanity or Reverend Mother Mohiam to a Bene Gesserit space doesn't allow the user to gain influence before making opponents discard.
  • Missing troop supply limit warning when recalling from the Shipping track.
  • Tech tile activations can appear in the previous player’s action log
  • Missing Masterstroke warning when Treachery troops are added after deployment.
  • Missing warning for gaining Tech Negotiators when at troop supply limit.
  • Troops gained from purchasing Invasion Ships take too long to go into garrison due to individual VFX.
  • When using the Unexpected Terrain rules mod, the number of remaining Conflict I cards is not communicated.
  • Other players appear offline when 2+ players resume an async game at the exact same time.
  • When Tessia's first Careful Observation bonus is triggered via winning combat, an ability button appears that can be selected to no effect.
  • In a Vs AI game, when a player ends their turn saves, and then resumes, they resume before their end of turn.
  • In Ranked, the timer does not display hour intervals.
  • Mobile keyboard is missing the language selection button.

As always, if you run into trouble or need help, drop us a line at [email protected] so we can help. And if you haven’t, be sure to join our player community on Discord!

Thanks for playing Dune: Imperium!

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