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A Forgetful Loop SoundtrackNewsFebruary Update
Community

February Update

A Forgetful Loop Soundtrack · published 9 Feb 2025, 13:40 UTC

All newsPlayers around this dateRead on Steam


A month in, and this update is continuously moving along,

  • The rebinding window is done
  • Settings menu has had a small overhaul to be more usable
  • Exposed a few more settings (for camera zoom, speed)
  • Added more optionals - such as to darken the area behind the core to help with readability
  • and as you can tell from above - a lot more effects are coming together!

It's been revitalising to return to this game and actually have these shader ideas work out. Feels again like how the original game production was - a real test of my skills and a way to practice them. But having a working product as a base is... well it's just kinda neat tbh. I don't need to make a lot from scratch 😅

Next on my list is to work on the two new node mechanic ideas I had, and to give the story screen some love:

A new shader to warp the scene and make it moody, but balancing the visuals to not be too distracting from the text.

I also want to see if I can make the node meshes look a little more... 'interesting'? but I don't know what to do with that idea just yet.

Thanks for tuning in, and here's to another big month of Cool Stuff™
- Canvas

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Game update12 Aug 2025v2.11Hey hey, another patch is now up! · Fixed an issue with Switches soft-locking a level, if they are only connected to nodes that stay completed and all nodes are fixed. Keep the bug reports coming, and hope you all enjoy, :DGame update3 Aug 2025v2.10Hello folks, new patch is now live ✨ · Changed Branches levels 15 and 17; both have had small redesigns to fix an issue for two node that are linked to a switch and both are linked to a 2nd switch. · Fixed an issue with 'Read the Manual' achievement not completing. · Added UI for the 'Read the Manual' achievement's entry in the Achievements screen, to list the remaining stories to complete when…Game update23 Jul 2025v2.09Hey folks, another patch is now up: · Fixed a soft-lock related to routers when trying to fix a shard or goal/time/briefcase node on a following loop. · Fixed a soft-lock related to routers when fixing the last node downstream of it, and one of those nodes is a goal/time/briefcase node. · Fixed a router issue where: if a linked node is a shard, and it's fixed; then on the 2nd loop after being f…