Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Tower! Simulator 3NewsNews, Releases, FSWeekend 2026
Release

News, Releases, FSWeekend 2026

Tower! Simulator 3 · published 9 Apr 2026, 11:45 UTC

All newsPlayers around this dateRead on Steam

Watch FeelThere as Exhibitor and Sponsor at FSWeekend 2026:

New Releases & New Partners

We’re excited to announce the release of YBBN – Brisbane Airport for Tower Simulator 3, developed by the incredible team at ORBX!

This release also marks something even bigger — we’re proud to welcome ORBX as an official partner. 🎉

ORBX is known across the flight simulation world for delivering some of the highest-quality airports and scenery, and we’re thrilled to begin bringing selected airports from their catalog into Tower Simulator 3.

At the same time, we continue to grow our ecosystem with partners like JustFlight, whose Traffic add-on brings detailed aircraft models and enhanced visuals to the simulator. Together with our partners, we’re working to expand both the visual quality and realism of the experience.

We can’t wait to hear what you think — and we’re excited for what’s ahead!

Airports Fixes:

LSZH update: 26.01.30 RELEASED

  • Fixed ground materials showing asphalt instead of concrete tiles.

  • Fixed draw order of decals.

  • Fixed flickering textures on some models.

  • Fixed routing issue near RW 28 - A & Y intersection.

  • Fixed routing issue at B and E.

  • Fixed routing issue at south part of Echo.

KBOS: 26.02.10 RELEASED

  • Adjust parking spots to avoid stretched jetways.

    • Fixed arrivals on RW32 get stuck after exiting runway.

      • Made camera box larger.

      • Increased terrain size.

      • Change ADIRS background color to default green/blue.

KONT: 26.02.10 RELEASED

  • Add missing taxi center lights.

    • Change ADIRS background color to default green/blue.

      • Fix VFR errors when using Default database.

  • OMDB: 26.02.10 RELEASED

    • Fix gate_P2-Taxiway E8 connection error.

  • KLAS: 26.02.10 RELEASED

    • Fix routing errors:

      • Arrivals on 26L cannot taxi east on Alpha.

        • A6 not connected to B6.

          • Adjust all runway hold points - arrivals not crossing the line.

      • Fix VFR errors when using Default database.

-EGLL: 26.02.10 RELEASED

  • Made camera box larger.

    • Added holding points to runway entrances.

      • Adjusted all runway hold positions. - arrivals not crossing the line.

      • Adjusted parking positions.

      • Gate 313 will now pushback onto taxiway Bravo.

      • Gates 522,523,524,525 all pushback farther onto the taxiway.

-KSFO: 26.02.10 RELEASED

  • Fixed jumping cars at the terminal entrance road.

    • Moved San Mateo bridge farther south.

      • Adjusted parking positions to fix stretched jetways.

-KAUS: 26.02.10 RELEASED

  • Change ADIRS background color to default green/blue.

    • Fixed default GA callsign errors.

      • Adjusted parking positions to fix stretched jetways.

      • Fixed routing error at C and G.


-KATL: 26.02.10 RELEASED

  • Made camera box larger.

    • Fixed GA callsign errors.

      • Fixed routing errors:

      • Taxiway N9 renamed N6

      • Arrivals on RW28 exiting at SG4 are stuck.

More from Tower! Simulator 3

Other announcements

All news
Sale2 Sep 2026Back to School Sale – Back to the TowerThe first week of school is here — and at FeelThere, we are getting back to games, back to the tower, and back to controlling busy skies. Sale highlights · Tower! Simulator 3 base game – 40% off · Most Tower! Simulator 3 airports – 10–40% off · Steam Weeklong Deal available until Sunday Featured deals include all FeelThere airports like ZSPD , KMIA , and EGSS at 30% off , plus MIYO at 40% off .…Release27 Aug 2026New Airport Release: VHHH – Hong Kong International AirportControllers, welcome to Hong Kong. Built on the island of Chek Lap Kok, Hong Kong International Airport is a major international gateway and one of the world’s key cargo hubs. With its large airport layout, busy terminal areas, long taxi routes, and intense arrival and departure flow, VHHH offers a demanding new challenge for every virtual air traffic controller. VHHH – Hong Kong International…Release30 Jul 2026Now Available – Seoul Incheon International Airport (RKSI)!Seoul, Incheon International Airport - with our usual limited time release 10% discount Trailer: SBGR · Fixed ground decal Y7. · Fixed incorrect taxiway path name Y6, Y7, to J and K. - · MIL apron gate sized changed from light to medium. KIAH · Fixed plane pushback in alleys become stuck, or facing incorrect direction if told pushback facing 'direction'. · Updated all of Terminal D decals to cu…