Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Squars: Incremental DefenseNewsWeekly #34 (29.12.2025 - 04.01.2026) - Work Work!
Community

Weekly #34 (29.12.2025 - 04.01.2026) - Work Work!

Squars: Incremental Defense · published 4 Jan 2026, 15:11 UTC

All newsPlayers around this dateRead on Steam

Howdy!

First weekly of 2026! I wish you all the best this year. I want to share some updates with you as I am working on a demo version of Squars for the upcoming Steam’s Demo Fest!

If you’re new here, Squars is an all-square roguelite that blends tower defense with clicker mechanics 🙂.

PLAY HERE

Map Chunks (WIP):

Work on the Map Chunks continues! I managed to improve debugging by displaying flow fields only on the tiles visible by camera. On top of that, flow fields are not generated for disabled chunks and it is now possible to place buildings on top of chunks other than the first one. Still, there’s a lot of work to be done here. I will keep you posted!

Ship Core’s Modules (WIP):

I think I finished the most tedious work for Modules and that is making sure Drag & Drop between the matrix and the storage are working properly. I kind of rushed this topic and wasted about 2 hours on trying to craft my own solution for dragging but it turned out, Godot already has a built in solution! Every Control node has a set of methods that you are able to override in order to detect, validate and execute Drag & Drop between Control nodes so I switched to using that!

If you are interested, here’s a nice explanation of this topic 🙂

More updates to come, so stay tuned! As always, have a great week!

Changelog below 👋

📜 CHANGELOG (29.12.2025 – 04.01.2026)

  • Wall and Cannon cards are unlocked at the start of the game to give new player more options

  • Fix “Broken Finger” mutator not being disabled on refresh

  • Fix flamethrower cost not being updated in the ui

  • Fixed game speed on quit

JOIN DISCORD and WISHLIST SQUARS

PREVIOUS WEEKLY (22.12.2025 – 28.12.2025)

More from Squars: Incremental Defense

Other announcements

All news
Game update24 Aug 2026v0.5.5Howdy! I am bringing you more changes with v05.5 : · Squarnon attack cooldown and range nerf and capped at higher levels · New building placement indicators · Squarnon'center square is now purple/pink for better visibility It is now easier to go for lategame highscores. Enjoy!Game update16 Aug 2026v0.5.4Howdy! Another small update from me :) · Threat counter bounce on threat change · Added shortcut for buildings · Charges Battery and Wall are unlocked from the start · Added x2 speed buttonGame update15 Aug 2026v0.5.3Hello there! Some small fixes for current demo before v0.6.0 with some major changes :) · Droplets can now be picked up when laying on locked map chunk. · Fixed Battery translation. · Fixed Fancy Cursor toggle not being respected at the start of the game. · Scrollbars in Upgrades scene are now working. · Projectiles will no longer fly through whole map. They loose speed now.