Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
A Forgetful Loop SoundtrackNewsMarch Update
Community

March Update

A Forgetful Loop Soundtrack · published 30 Mar 2025, 10:03 UTC

All newsPlayers around this dateRead on Steam

Hello folks, got a March devlog just in time for the month to end - so it counts!

Progress


Overall the update is coming along. Portraits are on their way, I’m getting the first drafts of writing, and now I’m starting on levels.

Designing the levels for the update after such a long time since originally making this game has been a process. Starting with drawing flows, then adding nodes into it as I implement. With them all plotted, now comes the hard part of playing & feeling out the timings.

shaders and visual improvements are taking a backseat and getting triaged into ‘yeah’ or ‘nah’. The original push of visual quality is running out of steam in me, but the game feels a lot more ‘full’ of stuff going on. Some last effects/shaders are on the way though.

Designing, Iterating


It’s been a while but my memory is coming back: these vague rules of trying to make a level be finishable or close-to-finish within 3 loops. I feel with these new levels I want them to be hard, and technical. The reward of finishing the game and getting these new nodes is a new challenge of technicality. From playing a couple of these levels, where I’m at is:

1. the initial challenge of a level is figuring out what the heck to do with it. Lines of nodes, where the goals are.
2. then it’s starting to fix it, seeing the combinations of nodes.
3. then fixing one path, then another path, until you finish it.

But the neat part this time is the Shard & Router nodes feel like they really mess up the last flows. They’re introducing a bit more ‘landscape’ or something - now I need to remember which paths are available, and changing my approach in advance of that. It’s refreshing.

Now to make 27 forms of that (at the moment. Maybe some of these will get trimmed)


Note: this is an early-draft level. Needs nodes and balancing.

Release Plans


At the moment the goal has shifted to late-April at the earliest. I’m hoping I’ll making some good progress to pin it down (and also test the rest of the game ahead of uploading). But the { h u n g e r } is there to start on a new project - ideas are coming together, I have a pile of sketches to organise, i can feel it wanting to be made - but AFL is close! so it takes priority.

More from A Forgetful Loop Soundtrack

Other announcements

All news
Game update12 Aug 2025v2.11Hey hey, another patch is now up! · Fixed an issue with Switches soft-locking a level, if they are only connected to nodes that stay completed and all nodes are fixed. Keep the bug reports coming, and hope you all enjoy, :DGame update3 Aug 2025v2.10Hello folks, new patch is now live ✨ · Changed Branches levels 15 and 17; both have had small redesigns to fix an issue for two node that are linked to a switch and both are linked to a 2nd switch. · Fixed an issue with 'Read the Manual' achievement not completing. · Added UI for the 'Read the Manual' achievement's entry in the Achievements screen, to list the remaining stories to complete when…Game update23 Jul 2025v2.09Hey folks, another patch is now up: · Fixed a soft-lock related to routers when trying to fix a shard or goal/time/briefcase node on a following loop. · Fixed a soft-lock related to routers when fixing the last node downstream of it, and one of those nodes is a goal/time/briefcase node. · Fixed a router issue where: if a linked node is a shard, and it's fixed; then on the 2nd loop after being f…