Good morning, dear friends :
As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:
If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.
And if you report a ːhypnoheartː particularly good ːhypnoheartː bug which we then find, and fix, then we will happily mail you a little package from our studio –

For the 9th anniversary of the game, A.Fruit created a new music track: ːmusicː Oligarch's Dream. If you own Gremlins, Inc. – Original Soundtrack, you will find this new track on Disc 1:

ːcardsː The Ancient Mechanism's effect adds ːscoreː at the end of each round, but this was described as 'at the start of each round'. This has now been fixed. Languages affected: English, Japanese, Russian (thanks, ːmagic_sparklesː tonya).
The description of ːcardsː Oligarch in Italian was unclear. This has been addressed (thanks, ːmagic_sparklesː Garet_S).
Points earned in tournament sessions, which can be found in the previous sessions in the player profile, did not match the points actually earned in tournaments. This was very confusing to players. This has been fixed starting with this 9th anniversary tournament.

If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback – since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.
We're considering an option "fast animation of token movement" that may speed up the sessions a little. We're also looking at we can display differently, on wide monitors. As it's a busy time at the studio, the progress in the following weeks could be slow.
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PS
Let's take a break from promotions. We just need to focus on reaching playable demo with our new game, and then we'll see if you find it difficult or easy. This week we've created crystals that issue tokens that change their type on activation, and worked on high-cost Damage tokens issued by a mini-boss already at Level II. This is keeping us busy.