Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Cleared HotNewsJungle Mayhem
Community

Jungle Mayhem

Cleared Hot · published 17 Jan 2025, 21:40 UTC

All newsPlayers around this dateRead on Steam

Hello Faithful Wishlisters,

I trust you've all recovered from your holidays and are back into the swing of things. So allow me to distract you for a bit with some Jungle flavored nostalgia.

We wanted to explore what a wave defense mission would look like, inspired by none other than our game designer, Enzo. So he jumped in with both feet and made this mission "Jungle Mayhem", named so you know this one is going to be a cluster f*$@.

Defend the Satellite Dishes


In this mission, you are tasked with defending some communications equipment from waves of enemies.

You have a bit of time at first to pick up some automated turrets and move them into place around your base.

You can position them on one of the 3 roads where enemies attack from, or you can place them closer to the satellite dishes. It's up to you.

There are also some scattered enemy encampments that have extra ammo and health crates to steal.

Chaos

Once the waves start, it's pretty chaotic. The waves overlap each other, so you have to cover all sides at once.

This mission also really utliizes our increased NPC performance, and I have to say, it's quite fun launching missiles into groups of 30+ NPCs.

Experiment: Comeback Mechanic

We are experimenting with a "comeback" mechanic, that is almost similar to having multiple lives. When you lose all your health, you lose one "life" or "shield", and you have a couple seconds of invulnerability to try and escape.

This has the effect of allowing you to make a few mistakes in a mission without having to restart. I find it's a more clear message to the player of "you just fucked up, and you have to get the hell out of there immediately".

It does serve to make the game easier in a way, but I think we will scale this with our difficulty settings in the game.

Playtests

I said we were going to pick 10 people to start our playtesting with... well, 250 of you responded. That made my job suuuper hard. At some point I had to just go with whoever signed up first. We ended up with 28 playtesters. If you aren't part of this playtest, don't worry! We will open this up more soon.

We finally kicked off this playtesting on Tuesday. Although it is a small group of people, it is a huge milestone for us. I've always opted to develop "in the open" by sharing our progress early on, but having real players play the game is paramount.

As everyone on the team started to get nervous about adding new features, this gif became the team mantra. "Should I try to include ___ before we open up the playtest" let's see what the head of QA says:


Somehow he always knows what's best

So far, things have gone really well. We didn't have any major issues, people have been recording their playthroughs and sending us feedback.

If I'm being honest, it was scary! The first time real players got to play the game. But now we have a higher confidence that we are on the right track. And we will have an audience to check us going forward. We still have a lot of work to do, but things feel a bit more "real" with people playing the game.


We have to test things now. Or so says our QA team.

If you'd like to be considered for future playtests, make sure you're subscribed to the email list, and fill out the survey that we sent out. Email list signup: https://clearedhotgame.com/email-list

Thank you for your continued support!

-Colin "cfinger" and the Cleared Hot team

More from Cleared Hot

Other announcements

All news
Community18 Aug 2026Helicopter Poll Results, Sale Before Price IncreaseYour winners, after 790 votes: The MH-53 Pave Low and the KA-52 Alligator. The MH-53 Pave Low. We're going to need a bigger helipad. The KA-52 Alligator. Looking deadly. Final Results Thankfully it still fits in the hangar... kinda Our champion of the MH-53 Pave Low reappeared in discord to settle our deal... One more helicopter-enthusiast soul captured. The KA-52 "Alligator" This one was fun t…Community24 Jul 2026Flares, Geothermal Craters, and a Helicopter PollDearest pilots, join me again for a fireside chat about attack helicopters. Things at Cleared Hot HQ are going quite well. The jungle campaign is reaching a crescendo as we race through the final few missions of Chapter 2. Then begins the gauntlet of balancing, building a boss fight, QA testing, playtesting, and preparing to ship a major update. More on this later. Introducing Flares! Travis ha…Community9 Jun 2026The Red ButtWelcome loyal players and wishlisters, the ones who make it all possible! Cmon in and let's talk Jungle. BTR-80 Soviet Era Armored Personnel Carrier In our initial jungle devlog, some of you suggested this behemoth! Here it is in it's retro Soviet glory. We also made a slight modification to add some anti-aircraft missiles to the rear, to make it's attack a bit more spicy. It also carries 10 NP…