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Old WorldNewsOld World April 15th Updated Test Build
Game update

Old World April 15th Updated Test Build

Old World · published 17 Apr 2026, 11:00 UTC

All newsPlayers around this dateRead on Steam

Old World test branch update 1.0.83168 Test 2026-04-15

To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.

Design

  • Tech costs for columns in the tech tree changed to 100, 150, 250, 400, 700, 1100, 1600 (from 80, 120, 200, 400, 600, 1000, 1600)

  • Increased flat science from difficulty level by 2

  • At least two non-trashable tech cards will be offered if possible, to prevent all tech choices being bonus cards

  • Slingers are now obsolete at Bodkin arrow

  • Rising Star trait now replaces Infamous and Unpopular

  • Slightly reduced frequency of Jade spawning (Empires of the Indus)

Programming

  • Renderer initialization split across four 4 frames instead of 1

  • Replaced custom map element names with TextTypes on Empires of the Indus premade maps

  • Family Control scores are now moddable (Empires of the Indus)

UI

  • Added Map Search function, accessed via the magnifying glass icon on the top left of minimap. Can search for Cities, Units, Improvements and Resources, by player

  • When selecting a unit with a General, the General name is now shown in brackets instead of replacing the unit name

  • No Organized Tribes option renamed to mention the Huns

  • Added a Mission concept to help explain the Maurya ability

  • Score list now sorts Wonders and Holy Site VPs together

  • Map element names now take priority over family-defined first city names

  • Unit effect tooltips show to the right of the promotions panel

  • Tamil leaders show their preset family on the dynasty selection tooltip (Empires of the Indus)

  • Updated portrait selections for some Hun portrait sequences to reduce artifacting (Empires of the Indus)

Bugs Fixed

  • Fixed map overlays something getting stuck while scrolling

  • Fixed fog of war toggle in timeline screen

  • Fixed tribe AI sometimes hanging the game after an invasion is over

  • Fixed unit selection circle being rotated incorrectly

  • Fixed repeated unit movement on server after network reconnection

  • Fixed Ask to Declare War mission result text not accounting for possibility of declining to pay for war dec

  • Fixed Esc not closing console/editor

  • Fixed some mission target text not actually taking a target name parameter, leading to confusing mission button text (e.g. "Divorce")

  • Fixed addition of temporary characters not updating characters tab

  • Fixed disabled city family option being clickable in minimized event UI

  • Fixed large unit models occluding unit widget status icons

  • Fixed unit models obscuring some elements on tribe widgets

  • Fixed world map state not returning to normal correctly when timeline screen is closed in cases where the timeline displays changes to terrain type

  • Fixed tooltip hitbox on stacked unit widgets being in the wrong order

  • Fixed the AI sometimes not attacking cities that have no defender

  • Fixed attack preview so that it doesn't show the effects of hidden units to the active player

  • Fixed counterattack preview being wrong for flanking with hidden units

  • Fixed dropdowns sometimes getting cut off

  • Fixed Akhetaten AI getting initial development that does not have a Cleric capital

  • Fixed succession gendered helptext issue

  • Fixed some Spanish localization errors

  • Fixed several scenario loss events not working correctly

  • Fixed council missions showing in tooltips without required content enabled

  • Fixed tribe attacks not being included in turn summary emails

  • Fixed modio ModBuilder bug

  • Fixed The Monumental Buddhas not being buildable in the Wrath of Gods scenario (Wrath of Gods)

  • Fixed Venerate mission working for Exiled and other invalid Character Traits in the Wrath of Gods scenario (Wrath of Gods)

  • Fixed misplaced Fish in Empires of the East premade map (Empires of The Indus)

  • Fixed Family Control text not updating when council assignments change (Empires of The Indus)

  • Fixed wood from Jungle replacement by an improvement not equaling the wood from a double chop (Empires of The Indus)

  • Text and event fixes

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