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System.ExecuteNewsVoid & Maximizer active abilities + offline/prestige fixes
Game update

Void & Maximizer active abilities + offline/prestige fixes

System.Execute · published 21 Mar 2026, 15:53 UTC

All newsPlayers around this dateRead on Steam

Protocol Active Abilities

  • Void Protocol: "Void Hunger" windows now trigger during gameplay: sacrifice FLOPS for a 30-second production burst
  • Maximizer Protocol: Surge Discharge spends Surge Power for a 15-second output boost (60s cooldown)
  • New action buttons and keyboard shortcuts (V / D) for each ability
  • Auto-consume toggle for Void players

Protocol Improvements

  • Void burst shows a pulsing countdown timer while active
  • Maximizer HUD now shows spendable and lifetime Surge Power separately
  • Protocol-specific multipliers no longer apply when a different protocol is active (bug fix)
  • Active ability state properly resets on prestige

Terminal Expansion

  • New commands: status, protocol, nodes, peak, consume
  • One-time tips guide you toward useful commands as you play

Bug Fixes & Polish

  • Corrupted save data no longer silently discards a slot
  • Fixed innerHTML sanitization for player names (security)
  • Fixed focus trap listener leak in modals
  • Offline earnings rate capped to peak FLOPS/s (prevents inflated earnings after prestige)
  • Offline earnings timestamp resets properly (no double-granting on slot switch)
  • Recursive Optimization now applies to base prestige gain before other multipliers (balance fix)

Content

  • 3 new mid-game narrative milestones
  • Shepherd protocol: offline earnings cap extended to 12 hours (8h default)
  • Protocol selection modal shows projected stats to help you choose
  • Optimization system: first focus point triggers a discovery notification
  • Peak FLOPS/s tracked and shown in Statistics
More from System.Execute

Other announcements

All news
Game update20 Apr 2026Protocol Rank PatchEvery protocol rank from 1 through 10 now grants a mechanical bonus, not just the milestone tiers · Ranks 3, 7, and 10 are still the "headline" jumps; the ranks between them now give smaller continuous improvements instead of nothing · Rank-up hints (VISUAL / MASTERY / MASTERED tags) preserved across the new bonus ranks Applies to all three protocols All existing saves are fully compatible. You…Game update19 Apr 2026Terminal Stability PassSmaller follow-up build focused on stability and polish. · Terminal stability improvements: fewer edge cases where commands could leave the panel in a weird state · Statistics view: continued layout polish on top of the previous overhaul All existing saves are fully compatible.Game update19 Apr 2026Stability Pass + Stats OverhaulQuality-of-life and stability update. New Statistics view, expanded save system, and a round of fixes from a top-to-bottom code review. New · Statistics page rebuilt: 5 grouped sections, lifetime aggregates across all slots, leaderboard ranks, and per-save breakdown · Save slots expanded from 5 to 20, with sorting, usage counter, and a reworked saves UI · Credits view: widened layout, 3-column…