Prehistoric Hunt · published · build 22284826

Greetings dinosaur hunters!
This update introduces several gameplay and interface improvements, including skills, scope zeroing, the long-requested prone position, HUD refinements, subtitle improvements, and support for several new languages. Backend systems were also improved to better handle queued requests.
Scopes can now be zeroed for different distances, allowing players to better compensate for bullet drop when shooting over long ranges. After measuring distance with a rangefinder, players can adjust their scope zero to match the target distance for more precise shots.
Players can now go prone, allowing for a lower shooting profile and improved shooting stability. This enables more stealthy approaches and makes long-distance shooting more effective.
A new skills system has been introduced to expand gameplay progression.
The first skills focus on scope zeroing, allowing players to improve their effectiveness at different shooting distances:
This system will expand in future updates with additional skills affecting various aspects of gameplay.

The HUD compass visuals have been refined to make orientation clearer and easier to read during exploration and tracking.
Various improvements have been made to the HUD interface to improve clarity and usability during gameplay.
Subtitle text boxes now scale dynamically with the text, improving readability across different dialogue lengths.
Prehistoric Hunt now supports additional languages:
More backend calls are now queued and processed sequentially, improving reliability and reducing issues caused by simultaneous requests.
Thank you for reading and we look forward to hearing your thoughts.