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CleanFallNewsEndless Jungle Update!
In-game event

Endless Jungle Update!

CleanFall · published 9 Mar 2026, 17:04 UTC · build 21252849

All newsPlayers around this dateRead on Steam

Hey everyone! It's been a little while since I last made a post, but I have a lot to announce today. CleanFall has a new update focused around the jungle's night invasions, CleanFall has an official wiki.gg website, CleanFall's third chapter has received more work, and I am announcing a small side project that I have been working on during my off hours.

Endless Jungle Update

First of all, I have been hard at work on CleanFall's Endless Jungle update. I have completely remade the Reaper's Palace, added some crazy new night invasions (with new music), and added 11 new perks! Further details can be found in the patch notes below.

Patch Notes

Reaper’s Palace

  • The Reaper’s Palace has been rebuilt from the ground up.

  • A new character “Janitor Bot” will now help guide players into unlocking rooms.

  • The first 3 rooms are now unlocked by surviving night 1, 2, and 3 respectively.

  • New music for when the player first discovers the Reaper’s Palace.

  • New jump pads allow players to traverse the new palace without using the pulse rifle.

  • You can now sneak into the alchemy room and unlock alchemy early.

  • The Utility selection UI has been redone. It now matches the new pause menu and Meta progression UI.

  • All Utility room options now have custom icons for each tool.

Jungle

  • The jungle now has special invasions for nights 4, 5, 6, and 7. Creatures from chapter 2 may pay a visit...

  • New song for night 2.

  • New song for night 3 and beyond.

  • When the game displays the current time, it now shows the current day.

  • The time display UI now has a backer.

  • Hornets now shine a laser at their target when charging up.

  • Hornets now play a unique audio queue when targeting an enemy.

  • Dart Flies start appearing on day 4.

  • Days are 2 minutes long starting at day 4.

  • Boomers have been replaced with Dart Flies (for now).

Fungus Biome

  • The skip system has been overhauled. Instead of picking one of 3 preset classes, a series of popups will allow players to create a kit from scratch when skipping to chapter 2. Skipping to chapter 2 is more powerful overall.

  • Ooglers are now pink, and no longer have contact damage. Instead, they will charge up a spike attack when near the player.

  • Ooglers now make a hiss when they aggro to the player. (You might be surprised by how often Ooglers are not trying to attack you!)

  • Ooglers now make a noise when charging up an attack.

  • Oogler’s glowing tails are longer.

  • Migrators now glow red when angry with the player.

  • Migrators now charge up an explosive attack instead of dealing contact damage.

  • During fungus invasions, a massive wall will appear at the bottom of the biome so it’s more obvious you can’t go there during invasions.

  • The outpost’s sign has been tweaked. It now encourages players to gather supplies.

Perks

  • All perks have been replaced with a new set of perks. These new perks change the game in much larger ways than the old perks did.

  • The fungus biome’s new perks focus on letting players play how they want to.

    • The “Fungus Ships’ Perk allows purifiers to move, but stops them from mining.

    • The “Nomadic World” Perk allows purifiers to deconstructor nearby turrets, but makes the fungus biome dirt not crumble away anymore.

    • The “Charged world” perk makes vending machines give energy regeneration when you are nearby, but makes the fungus biome spawn new plants that steal energy from the player.

Balance Adjustments

  • The cost of meta unlocks has been adjusted.

  • Ship Foundations can now be deconstructed with the deconstructor item.

  • Lush Purifiers (the ones found in the wild) take energy only if the player is much closer than before.

  • Vending machines now push away from one another when torn up from the ground.

  • Night 3 basic invasion creatures have 33% less health.

  • The game’s camera now adjusts for how fast the player is falling, allowing the player to see further down when falling.

  • Reduced how much fungus spawns in the fungus biome.

Bug Fixes

  • Fixed a bug that caused the alchemy button to never gray itself out even if you didn’t have it unlocked.

  • Fixed a visual bug that would cause light to instantly appear at the end of the blood biome.

  • Fixed a bug that allowed you to use the summon spicer with no energy.

  • Fixed a bug that caused the player to be able to use items in the perk selection menu.

  • Pressing escape while in your F-tool now cancels the f-tool.

  • You can no longer sell empty inventory slots.

  • You can no longer drop empty inventory slots.

  • Fixed a bug that would cause the velocity blade to make you teleport in random directions in the chaos section.

  • Fixed a bug that would cause the game to unpause while placing a wall after selecting a wall with the weapon wheel.

  • Fixed a bug that allowed saw drones to be “realchemized” into saw drones.

  • Fixed a rare bug where talking to a character would softlock the game.

  • The game is now properly paused during dialogues and perk selection.

  • Fixed a bug that would cause the railgun to hit only one target at a time.

  • Fixed some visual bugs found in the world map.

  • Fixed an issue where the achievements screen wouldn’t cover the entire screen on wide resolutions.

  • The F-tool no longer shows “99999” damage when destroying an object.

  • The Recycle Turret’s description has been updated.

  • Fixed a bug that stop players from obtaining the energy regeneration achievement.

  • The secret room is no longer unaffected by turret lights.

  • The Floral Cavern music no longer continues playing even when you leave the biome.

  • Fungus Pistol no longer sends out hundreds of messages when trying to fire with no energy.

  • Lush Spice now has a description.

  • Improved performance in the right side (Lush Biome) of the Fungus Biome.

  • Fixed an issue that caused some chests to float in the air.

  • Fixed an issue in the fungus biome where some chests would spawn on top of each other.

  • Crafters no longer grow darker and darker when they have infinite stock.

  • Fixed a bug that caused music volume to start at 0 sometimes.

  • Fixed an issue that caused the localization system to break when encountering a specific letter.

CleanFall Wiki

Due to popular demand, I have decided to start working on the CleanFall wiki! the site is officially up, and I would greatly appreciate help from anyone who is interested. Once the wiki has been fleshed out a bit, I hope it can provide some help to new and old players alike. If anyone would like to help, feel free to message me!

Chapter 3

I am still working hard on chapter 3! It's hard to balance my time between content updates and chapter three's development, but I think I am going focus most of my energy on chapter 3 now, so content updates may slow down until chapter 3 launches. I don't know exactly how much time is needed for the Ion biome, but I definitely like where it's going. Below are a couple spoilers showing off chapter 3's current state.

Summon the Commoners

And finally, last but not least, I am announcing a little side project I've been working on during my off-hours. The project uses a lot of code from CleanFall, and it's acting more as a way for me to avoid burnout with CleanFall, but I am still excited about it none-the-less! Below is a trailer for the game.

Whew, I think that's everything. It's been hectic trying to juggle all of these different tasks, but I think I somehow stuck the landing. Thanks for the support everyone! I still can't believe I can do this as a job.

More from CleanFall

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