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Decurion DemoNewsBeta update
In-game event

Beta update

Decurion Demo · published 2 Mar 2026, 17:04 UTC

All newsPlayers around this dateRead on Steam

Controller support & UI cleanup

  • Full controller navigation for all UI screens (main menu + sub‑menus).

  • Support for two gamepads in couch co‑op.

  • Audio cues added to every controller selection and click action.

  • Resolved “controller not visible” bug after Windows startup or USB port change.

  • Fixed layout glitches: quit‑confirmation focus, 2P continue button enable/disable, UI handling in Level 0 & language screen.

  • Added bullet icon to indicate usable shots for the alternative fire mode.

Gameplay

  • Enemy hit feedback reworked - lights dim on kills. Destroy particles tweaked.

  • Small time delays added to melee kicks and dash kills for clearer feedback.

  • Laser‑beam ability fixed. Now shoots from player to a single marked point (much quicker, usable).

  • Airstrike capped at 2 shots even in mech’s third form.

  • Power‑up appearance redesigned. No more hexagons.

  • Blue power‑ups to differentiate +1 AP / Life boosts.

  • Brief description appears after a power‑up is collected (+1 Life / Pilot AP / Mech AP).

  • Power‑ups now break down obstacles they collide with.

  • Nozomi ghost timer increased.

  • Klaus mech ability duration extended.

  • Pilot ability spawn time decreased. Much snappier now.

More from Decurion Demo

Other announcements

All news
Major update1 Sep 2026Dev Update: Combo System AddedThe main idea of this system is to recognize skilled gameplay and to give extra points for that. When main actions are performed within a short timeframe it's considered a combo. The timeframe is 3 seconds - after an action you get 3 seconds to do the next one. Every action resets the timer, so the combo can continue as long as you keep acting within the timeframe of the last action. If no acti…Game update2 Apr 2026Beta update 5.0.4Added: · Tutorial has now 2 extra steps. One to show around about Energy gathering system and one about alternative fire mode. Fixed: · Game over menu soft locks the game in some edge cases. · Navigation buttons (Retry, To main menu, Next) can be pressed repeatedly on slower machines causing scene to be reloaded multiple times. · Power up particles not cleaned after scene reload. · Transition f…Game update16 Mar 2026Beta update 0.5.3What`s added: When you’re destroyed, a tiny ghost pops up at the same spot. The ghost stays visible for 30 seconds before it disappears. If you can return and grab the ghost during that time, you’ll get one of two rewards: · 100 Energy (60% chance) refills your power meter. · +1 Life (40% chance) gives you an extra life. The amount of ghosts is unlimited. When played coop the second player can…